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authorSergey Sharybin <sergey.vfx@gmail.com>2014-04-09 16:54:13 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-04-10 15:49:49 +0400
commitf93bc7693a530632455d3ec7acc4bce54a1f85bc (patch)
treed0e067438cbc547875b3cb77e53904c5ea2a537d /source/blender/windowmanager/intern/wm_window.c
parent19e627cab34a04a3d01b2e3a868b7bf91d56e8f9 (diff)
Backport revisions for the 2.70a releasev2.70a
d2660a0, 6e99fb0, 58c22d8, 83f2012 + ff21f6a, a7ed1db. cc6b106 7997e38, 9d4b54b, efb48fc, 3fc293c, 29f359c, 77c1d17, 92a539e, c626462, f48828b, 6452d9f, 765d077, 74518b2, af16d46, 8da4936, 6babbf5, f0106d2, f88776b, ee72cba, 467596d, e21a7b3, eed3974, 71a2ff1, ccf9afd, 44d6c68, 30fdfc3, b69809c, b0a8e4c, bd57ec6, 3b0832d, 2a25676, 3977b76, fb25a86, 9bbb30b, 51abc2b, 0ebade5, 2c0e32f, 3deaf7d, ea01b24, c61eb64, f3db038, a6fb670, eedde31, b66a954, 7ff123c, f5b79df, 7148c97, 54a8753, fcaa018, 4c73001, 7a21330, 07578be, e9a64e2, fd3de8b, ae792e9, b7712a7 + 3600622, d9557d0, 6d973b8, 688257d, 4acb57a, 95ac6bc, Also backported openmp changes to sculpt making it so number of real CPU cores is used as a number of threads here.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_window.c')
-rw-r--r--source/blender/windowmanager/intern/wm_window.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 6a2ef471be0..9fa64bf65b3 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -373,15 +373,20 @@ static void wm_window_add_ghostwindow(const char *title, wmWindow *win)
if (win->eventstate == NULL)
win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
+#ifdef __APPLE__
+ /* set the state here, else OSX would nor recignize changed screen resolution */
+ GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
+#endif
/* store actual window size in blender window */
bounds = GHOST_GetClientBounds(win->ghostwin);
win->sizex = GHOST_GetWidthRectangle(bounds);
win->sizey = GHOST_GetHeightRectangle(bounds);
GHOST_DisposeRectangle(bounds);
-
- /* set the state */
+
+#ifndef __APPLE__
+ /* set the state here, so minimized state comes up correct on windows */
GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
-
+#endif
/* until screens get drawn, make it nice gray */
glClearColor(0.55, 0.55, 0.55, 0.0);
/* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */