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authorJeroen Bakker <jbakker>2022-10-31 18:01:02 +0300
committerJeroen Bakker <jeroen@blender.org>2022-10-31 18:01:15 +0300
commit0e6f2d9fe0f49de658414bf16a9babab61f1895a (patch)
tree47a30bcda15392e7472b556b742200aff18aae93 /source/blender/windowmanager/intern/wm_window.c
parentc2e36c09b993fc0678eaf6a65b2cbd8ea9132cdb (diff)
GPU: Add placeholder for Vulkan backend.
This patch adds a placeholder for the vulkan backend. When activated (`WITH_VULKAN_BACKEND=On` and `--gpu-backend vulkan`) it might open a blender screen, but nothing should be visible as none of the functions are implemented or otherwise crash on a nullptr. This is expected as this is just a placeholder. The goal is to add shader compilation +validation to this backend as one of the next steps so we can validate changes to existing shaders on OpenGL, Metal and Vulkan at the same time. Reviewed By: fclem Differential Revision: https://developer.blender.org/D16338
Diffstat (limited to 'source/blender/windowmanager/intern/wm_window.c')
-rw-r--r--source/blender/windowmanager/intern/wm_window.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 2ca7b5f470d..265aa08a6b1 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1625,6 +1625,9 @@ GHOST_TDrawingContextType wm_ghost_drawing_context_type(const eGPUBackendType gp
case GPU_BACKEND_ANY:
case GPU_BACKEND_OPENGL:
return GHOST_kDrawingContextTypeOpenGL;
+ case GPU_BACKEND_VULKAN:
+ BLI_assert_unreachable();
+ return GHOST_kDrawingContextTypeNone;
case GPU_BACKEND_METAL:
#ifdef WITH_METAL_BACKEND
return GHOST_kDrawingContextTypeMetal;