diff options
author | Harley Acheson <harley.acheson@gmail.com> | 2021-06-11 23:05:34 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2021-06-11 23:07:30 +0300 |
commit | bd87ba90e639e7c6fd6c6967a100a85f1064dff8 (patch) | |
tree | fee9ee821f42df86b88853f9352c380d46054934 /source/blender/windowmanager/intern/wm_window.c | |
parent | 7bc5246156e0eba3992317f8ca1b4642de324689 (diff) |
Render Window as Non-Child on Win32 platform
This patch makes the "Render" window a top-level window, not a child of
the main window, which was the case in blender versions prior to 2.93.
This means it is no longer "on top", nor is the icon grouped on the
taskbar in the same way, but you can Alt-Tab between it and the main
window. This change only affects the Windows platform as the other
platforms behave this way.
See D11576 for links to negative feedback that prompts this change.
Differential Revision: https://developer.blender.org/D11576
Reviewed by Brecht Van Lommel
Diffstat (limited to 'source/blender/windowmanager/intern/wm_window.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_window.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index cdd5ea12df8..f55dc886950 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -756,6 +756,7 @@ static bool wm_window_update_size_position(wmWindow *win) /** * \param space_type: SPACE_VIEW3D, SPACE_INFO, ... (eSpace_Type) + * \param toplevel: Not a child owned by other windows. A peer of main window. * \param dialog: whether this should be made as a dialog-style window * \param temp: whether this is considered a short-lived window * \param alignment: how this window is positioned relative to its parent @@ -768,6 +769,7 @@ wmWindow *WM_window_open(bContext *C, int sizex, int sizey, int space_type, + bool toplevel, bool dialog, bool temp, WindowAlignment alignment) @@ -822,7 +824,7 @@ wmWindow *WM_window_open(bContext *C, /* add new window? */ if (win == NULL) { - win = wm_window_new(bmain, wm, win_prev, dialog); + win = wm_window_new(bmain, wm, toplevel ? NULL : win_prev, dialog); win->posx = rect.xmin; win->posy = rect.ymin; *win->stereo3d_format = *win_prev->stereo3d_format; @@ -925,6 +927,7 @@ int wm_window_new_exec(bContext *C, wmOperator *UNUSED(op)) area->spacetype, false, false, + false, WIN_ALIGN_PARENT_CENTER) != NULL); return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED; |