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authorSeverin <eiseljulian@gmail.com>2018-06-30 01:42:19 +0300
committerSeverin <eiseljulian@gmail.com>2018-06-30 01:42:19 +0300
commita55b00b53baf2e202b88cbea0f61a232ff9843d3 (patch)
tree60ec0e0b08e4aeaf7afeab08a5d281b97c2150ba /source/blender/windowmanager/intern/wm_window.c
parent48ad67ef8201f8fcd5efdf748c5fea86e2c61d7d (diff)
Fix a number of small errors in area coordinate handling
For example collapsing the lower part of the topbar with 2x interface scale would hide the top-bar header region. There were also more asserts when changing window size and moving area edges afterwards (same assert as in T55298). Fixes are similar to e626998a262ebe4f. With all the recent fixes I've done, area geometry handling should be stable again. Let's hope I'm right :)
Diffstat (limited to 'source/blender/windowmanager/intern/wm_window.c')
-rw-r--r--source/blender/windowmanager/intern/wm_window.c29
1 files changed, 22 insertions, 7 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 7ca51724268..43231855162 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -2013,22 +2013,37 @@ void WM_window_rect_calc(const wmWindow *win, rcti *r_rect)
*/
void WM_window_screen_rect_calc(const wmWindow *win, rcti *r_rect)
{
- rcti rect;
+ rcti window_rect, screen_rect;
- BLI_rcti_init(&rect, 0, WM_window_pixels_x(win), 0, WM_window_pixels_y(win));
+ WM_window_rect_calc(win, &window_rect);
+ screen_rect = window_rect;
/* Substract global areas from screen rectangle. */
for (ScrArea *global_area = win->global_areas.areabase.first; global_area; global_area = global_area->next) {
+ int height = ED_area_global_size_y(global_area) - 1;
+
if (global_area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
continue;
}
switch (global_area->global->align) {
case GLOBAL_AREA_ALIGN_TOP:
- rect.ymax -= ED_area_global_size_y(global_area);
+ if ((screen_rect.ymax - height) > window_rect.ymin) {
+ height += U.pixelsize;
+ }
+ if (screen_rect.ymax < (window_rect.ymax - 1)) {
+ height += U.pixelsize;
+ }
+ screen_rect.ymax -= height;
break;
case GLOBAL_AREA_ALIGN_BOTTOM:
- rect.ymin += ED_area_global_size_y(global_area);
+ if (screen_rect.ymin > window_rect.ymin) {
+ height += U.pixelsize;
+ }
+ if ((screen_rect.ymin + height) < (window_rect.ymax - 1)) {
+ height += U.pixelsize;
+ }
+ screen_rect.ymin += height;
break;
default:
BLI_assert(0);
@@ -2036,9 +2051,9 @@ void WM_window_screen_rect_calc(const wmWindow *win, rcti *r_rect)
}
}
- BLI_assert(rect.xmin < rect.xmax);
- BLI_assert(rect.ymin < rect.ymax);
- *r_rect = rect;
+ BLI_assert(screen_rect.xmin < screen_rect.xmax);
+ BLI_assert(screen_rect.ymin < screen_rect.ymax);
+ *r_rect = screen_rect;
}
bool WM_window_is_fullscreen(wmWindow *win)