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authorCampbell Barton <ideasman42@gmail.com>2015-11-11 16:06:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-11-11 16:25:09 +0300
commit7b96f02f5b7e08712874eadaad7275140d0f6ef5 (patch)
treebe5a9e30afef99c119f29ab514bc207b15251ae5 /source/blender/windowmanager/intern
parent145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9 (diff)
OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method. Useful since graphics cards often use a faster MSAA which only oversamples edges.
Diffstat (limited to 'source/blender/windowmanager/intern')
-rw-r--r--source/blender/windowmanager/intern/wm_files.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 87f8c17ca1f..e87be231025 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -935,14 +935,14 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
scene, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
- IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, NULL,
+ IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(
scene, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
- IB_rect, false, R_ALPHAPREMUL, 0, NULL,
+ IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
}