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authorPablo Dobarro <pablodp606>2020-09-07 18:24:52 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-07 18:26:21 +0300
commit1dc11d15a60b1fdb21f72c9bd39ba27e3acdb80f (patch)
treefeaa5137cd9a287bea6eb5093b43a2c628098e01 /source/blender/windowmanager/intern
parentbbbfd7130ae36b9ba1652b919ef6ae426107acd8 (diff)
Fix T79914: Grab active vertex using wrong coordinates
This was introduced in the first commit of the cloth brush. In order to support the cloth brush deformations with subsurf modifiers, the sculpt API was changed to return the deformed coordinates from the PBVH instead of the mesh coordinates. When using grab active vertex and rendering the original mesh wireframe it should render the undeformed mesh coordinates when available. Reviewed By: sergey Maniphest Tasks: T79914 Differential Revision: https://developer.blender.org/D8630
Diffstat (limited to 'source/blender/windowmanager/intern')
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