Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-03-25 22:26:52 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-25 22:26:52 +0300
commitc602ec74fdd20c17c9ca9c7eb59c048443efc2ce (patch)
treeaf55cc2a2da7c385db5a42735e2bbbdea7953e1f /source/blender/windowmanager/intern
parentc41e8b8f6f38b9f5a037e11b83b49c4481256716 (diff)
GPU: State: Replace GL_BLEND by GPU_blend
Diffstat (limited to 'source/blender/windowmanager/intern')
-rw-r--r--source/blender/windowmanager/intern/wm_dragdrop.c5
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c5
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c12
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c4
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c7
5 files changed, 18 insertions, 15 deletions
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c
index fcfc9c8b0ae..11e803c4b82 100644
--- a/source/blender/windowmanager/intern/wm_dragdrop.c
+++ b/source/blender/windowmanager/intern/wm_dragdrop.c
@@ -41,6 +41,7 @@
#include "BKE_idcode.h"
#include "GPU_shader.h"
+#include "GPU_state.h"
#include "IMB_imbuf_types.h"
@@ -388,7 +389,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
}
/* XXX todo, multiline drag draws... but maybe not, more types mixed wont work well */
- glEnable(GL_BLEND);
+ GPU_blend(true);
for (drag = wm->drags.first; drag; drag = drag->next) {
const char text_col[] = {255, 255, 255, 255};
int iconsize = UI_DPI_ICON_SIZE;
@@ -466,5 +467,5 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
}
}
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 6a3eeea14f0..4f299201bdf 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -59,6 +59,7 @@
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
+#include "GPU_state.h"
#include "GPU_texture.h"
#include "GPU_viewport.h"
@@ -463,7 +464,7 @@ void wm_draw_region_blend(ARegion *ar, int view, bool blend)
if (blend) {
/* GL_ONE because regions drawn offscreen have premultiplied alpha. */
- glEnable(GL_BLEND);
+ GPU_blend(true);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
@@ -507,7 +508,7 @@ void wm_draw_region_blend(ARegion *ar, int view, bool blend)
if (blend) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
}
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index c9853776902..013ee029200 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -197,7 +197,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- glEnable(GL_BLEND);
+ GPU_blend(true);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
@@ -206,7 +206,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
immUnbindProgram();
- glDisable(GL_BLEND);
+ GPU_blend(false);
shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -231,7 +231,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
- glEnable(GL_BLEND);
+ GPU_blend(true);
const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -242,7 +242,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
immUnbindProgram();
- glDisable(GL_BLEND);
+ GPU_blend(false);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
@@ -304,7 +304,7 @@ static void draw_filled_lasso(wmGesture *gt)
draw_filled_lasso_px_cb, &lasso_fill_data);
/* Additive Blending */
- glEnable(GL_BLEND);
+ GPU_blend(true);
glBlendFunc(GL_ONE, GL_ONE);
GLint unpack_alignment;
@@ -324,7 +324,7 @@ static void draw_filled_lasso(wmGesture *gt)
MEM_freeN(pixel_buf);
- glDisable(GL_BLEND);
+ GPU_blend(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 6f33bd62bcd..0b306406054 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -2159,7 +2159,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
y = rc->initial_mouse[1];
GPU_matrix_translate_2f((float)x, (float)y);
- glEnable(GL_BLEND);
+ GPU_blend(true);
GPU_line_smooth(true);
/* apply zoom if available */
@@ -2220,7 +2220,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
BLF_disable(fontid, BLF_SHADOW);
- glDisable(GL_BLEND);
+ GPU_blend(false);
GPU_line_smooth(false);
}
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index e6c73bf3bf7..0a1ec29c01c 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -57,11 +57,12 @@
#include "BIF_glutil.h"
+#include "GPU_context.h"
#include "GPU_matrix.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
-#include "GPU_context.h"
#include "GPU_init_exit.h"
+#include "GPU_state.h"
#include "DNA_scene_types.h"
#include "ED_datafiles.h" /* for fonts */
@@ -311,7 +312,7 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
/* checkerboard for case alpha */
if (ibuf->planes == 32) {
- glEnable(GL_BLEND);
+ GPU_blend(true);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
imm_draw_box_checker_2d(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
@@ -329,7 +330,7 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
((ps->draw_flip[1] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_y),
NULL);
- glDisable(GL_BLEND);
+ GPU_blend(false);
pupdate_time();