diff options
author | Julian Eisel <julian@blender.org> | 2020-04-04 03:17:49 +0300 |
---|---|---|
committer | Julian Eisel <julian@blender.org> | 2020-04-04 19:55:24 +0300 |
commit | 505a19ed75b2829a561475ab4acc075b715a8499 (patch) | |
tree | 0890b0ab096ed963c55c9f976f293407f8c565c5 /source/blender/windowmanager/intern | |
parent | e455536943a862334a765fdef7edfd16b2e9b5b1 (diff) |
Cleanup: Split up Window-Manager VR file (and related changes)
Splits up wm_xr.c into multiple files in their own folder:
source/blender/windowmanager/xr. So this matches how the message bus and
gizmo code have their own folder and files.
This allows better structuring and should make the code scale better.
I rather do this early on than to wait until we end up with a single,
huge file.
Also improves a bit how data is prepared and updated for drawing.
Diffstat (limited to 'source/blender/windowmanager/intern')
-rw-r--r-- | source/blender/windowmanager/intern/wm.c | 3 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_operators.c | 3 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_window.c | 3 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_xr.c | 737 |
4 files changed, 9 insertions, 737 deletions
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c index e9d2ee9c662..54e6735175d 100644 --- a/source/blender/windowmanager/intern/wm.c +++ b/source/blender/windowmanager/intern/wm.c @@ -55,6 +55,9 @@ #include "wm_draw.h" #include "wm_event_system.h" #include "wm_window.h" +#ifdef WITH_XR_OPENXR +# include "wm_xr.h" +#endif #include "BKE_undo_system.h" #include "ED_screen.h" diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index f8e020b00d0..6d25874da45 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -106,6 +106,9 @@ #include "wm_event_types.h" #include "wm_files.h" #include "wm_window.h" +#ifdef WITH_XR_OPENXR +# include "wm_xr.h" +#endif #define UNDOCUMENTED_OPERATOR_TIP N_("(undocumented operator)") diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index 699f618f956..a83432e0248 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -65,6 +65,9 @@ #include "wm_platform_support.h" #include "wm_window.h" #include "wm_window_private.h" +#ifdef WITH_XR_OPENXR +# include "wm_xr.h" +#endif #include "ED_anim_api.h" #include "ED_fileselect.h" diff --git a/source/blender/windowmanager/intern/wm_xr.c b/source/blender/windowmanager/intern/wm_xr.c deleted file mode 100644 index be0c8b4798b..00000000000 --- a/source/blender/windowmanager/intern/wm_xr.c +++ /dev/null @@ -1,737 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup wm - * - * \name Window-Manager XR API - * - * Implements Blender specific functionality for the GHOST_Xr API. - */ - -#include "BKE_context.h" -#include "BKE_global.h" -#include "BKE_idprop.h" -#include "BKE_main.h" -#include "BKE_object.h" -#include "BKE_report.h" -#include "BKE_screen.h" - -#include "BLI_ghash.h" -#include "BLI_math_geom.h" -#include "BLI_math_matrix.h" - -#include "CLG_log.h" - -#include "DNA_camera_types.h" -#include "DNA_object_types.h" -#include "DNA_scene_types.h" -#include "DNA_view3d_types.h" -#include "DNA_xr_types.h" - -#include "DRW_engine.h" - -#include "ED_view3d.h" -#include "ED_view3d_offscreen.h" - -#include "GHOST_C-api.h" - -#include "GPU_context.h" -#include "GPU_draw.h" -#include "GPU_matrix.h" -#include "GPU_viewport.h" - -#include "MEM_guardedalloc.h" - -#include "UI_interface.h" - -#include "WM_api.h" -#include "WM_types.h" - -#include "wm.h" -#include "wm_surface.h" -#include "wm_window.h" - -struct wmXrRuntimeData *wm_xr_runtime_data_create(void); -void wm_xr_runtime_data_free(struct wmXrRuntimeData **runtime); -void wm_xr_draw_view(const GHOST_XrDrawViewInfo *, void *); -void *wm_xr_session_gpu_binding_context_create(void); -void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle); -wmSurface *wm_xr_session_surface_create(void); -void wm_xr_pose_to_viewmat(const GHOST_XrPose *pose, float r_viewmat[4][4]); - -/* -------------------------------------------------------------------- */ - -typedef struct wmXrSessionState { - bool is_started; - - /** Last known viewer pose (centroid of eyes, in world space) stored for queries. */ - GHOST_XrPose viewer_pose; - /** The last known view matrix, calculated from above's viewer pose. */ - float viewer_viewmat[4][4]; - float focal_len; - - /** Copy of XrSessionSettings.flag created on the last draw call, stored to detect changes. */ - int prev_settings_flag; - /** Copy of wmXrDrawData.eye_position_ofs. */ - float prev_eye_position_ofs[3]; - - bool is_view_data_set; -} wmXrSessionState; - -typedef struct wmXrRuntimeData { - GHOST_XrContextHandle context; - - /* Although this struct is internal, RNA gets a handle to this for state information queries. */ - wmXrSessionState session_state; - wmXrSessionExitFn exit_fn; -} wmXrRuntimeData; - -typedef struct wmXrDrawData { - /** The pose (location + rotation) to which eye deltas will be applied to when drawing (world - * space). With positional tracking enabled, it should be the same as the base pose, when - * disabled it also contains a location delta from the moment the option was toggled. */ - GHOST_XrPose base_pose; - float eye_position_ofs[3]; /* Local/view space. */ -} wmXrDrawData; - -typedef struct { - GPUOffScreen *offscreen; - GPUViewport *viewport; -} wmXrSurfaceData; - -typedef struct { - wmWindowManager *wm; -} wmXrErrorHandlerData; - -/* -------------------------------------------------------------------- */ - -static wmSurface *g_xr_surface = NULL; -static CLG_LogRef LOG = {"wm.xr"}; - -/* -------------------------------------------------------------------- */ -/** \name XR-Context - * - * All XR functionality is accessed through a #GHOST_XrContext handle. - * The lifetime of this context also determines the lifetime of the OpenXR instance, which is the - * representation of the OpenXR runtime connection within the application. - * - * \{ */ - -static void wm_xr_error_handler(const GHOST_XrError *error) -{ - wmXrErrorHandlerData *handler_data = error->customdata; - wmWindowManager *wm = handler_data->wm; - - BKE_reports_clear(&wm->reports); - WM_report(RPT_ERROR, error->user_message); - WM_report_banner_show(); - - if (wm->xr.runtime) { - /* Just play safe and destroy the entire runtime data, including context. */ - wm_xr_runtime_data_free(&wm->xr.runtime); - } -} - -bool wm_xr_init(wmWindowManager *wm) -{ - if (wm->xr.runtime && wm->xr.runtime->context) { - return true; - } - static wmXrErrorHandlerData error_customdata; - - /* Set up error handling */ - error_customdata.wm = wm; - GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata); - - { - const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = { - GHOST_kXrGraphicsOpenGL, -#ifdef WIN32 - GHOST_kXrGraphicsD3D11, -#endif - }; - GHOST_XrContextCreateInfo create_info = { - .gpu_binding_candidates = gpu_bindings_candidates, - .gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates), - }; - GHOST_XrContextHandle context; - - if (G.debug & G_DEBUG_XR) { - create_info.context_flag |= GHOST_kXrContextDebug; - } - if (G.debug & G_DEBUG_XR_TIME) { - create_info.context_flag |= GHOST_kXrContextDebugTime; - } - - if (!(context = GHOST_XrContextCreate(&create_info))) { - return false; - } - - /* Set up context callbacks */ - GHOST_XrGraphicsContextBindFuncs(context, - wm_xr_session_gpu_binding_context_create, - wm_xr_session_gpu_binding_context_destroy); - GHOST_XrDrawViewFunc(context, wm_xr_draw_view); - - if (!wm->xr.runtime) { - wm->xr.runtime = wm_xr_runtime_data_create(); - wm->xr.runtime->context = context; - } - } - BLI_assert(wm->xr.runtime && wm->xr.runtime->context); - - return true; -} - -void wm_xr_exit(wmWindowManager *wm) -{ - if (wm->xr.runtime != NULL) { - wm_xr_runtime_data_free(&wm->xr.runtime); - } - if (wm->xr.session_settings.shading.prop) { - IDP_FreeProperty(wm->xr.session_settings.shading.prop); - wm->xr.session_settings.shading.prop = NULL; - } -} - -bool wm_xr_events_handle(wmWindowManager *wm) -{ - if (wm->xr.runtime && wm->xr.runtime->context) { - return GHOST_XrEventsHandle(wm->xr.runtime->context); - } - return false; -} - -/** \} */ /* XR-Context */ - -/* -------------------------------------------------------------------- */ -/** \name XR Runtime Data - * - * \{ */ - -wmXrRuntimeData *wm_xr_runtime_data_create(void) -{ - wmXrRuntimeData *runtime = MEM_callocN(sizeof(*runtime), __func__); - return runtime; -} - -void wm_xr_runtime_data_free(wmXrRuntimeData **runtime) -{ - /* Note that this function may be called twice, because of an indirect recursion: If a session is - * running while WM-XR calls this function, calling GHOST_XrContextDestroy() will call this - * again, because it's also set as the session exit callback. So NULL-check and NULL everything - * that is freed here. */ - - /* We free all runtime XR data here, so if the context is still alive, destroy it. */ - if ((*runtime)->context != NULL) { - GHOST_XrContextHandle context = (*runtime)->context; - /* Prevent recursive GHOST_XrContextDestroy() call by NULL'ing the context pointer before the - * first call, see comment above. */ - (*runtime)->context = NULL; - GHOST_XrContextDestroy(context); - } - MEM_SAFE_FREE(*runtime); -} - -static void wm_xr_base_pose_calc(const Scene *scene, - const XrSessionSettings *settings, - GHOST_XrPose *r_base_pose) -{ - const Object *base_pose_object = ((settings->base_pose_type == XR_BASE_POSE_OBJECT) && - settings->base_pose_object) ? - settings->base_pose_object : - scene->camera; - - if (settings->base_pose_type == XR_BASE_POSE_CUSTOM) { - float tmp_quatx[4], tmp_quatz[4]; - - copy_v3_v3(r_base_pose->position, settings->base_pose_location); - axis_angle_to_quat_single(tmp_quatx, 'X', M_PI_2); - axis_angle_to_quat_single(tmp_quatz, 'Z', settings->base_pose_angle); - mul_qt_qtqt(r_base_pose->orientation_quat, tmp_quatz, tmp_quatx); - } - else if (base_pose_object) { - float tmp_quat[4]; - float tmp_eul[3]; - - mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat); - - /* Only use rotation around Z-axis to align view with floor. */ - quat_to_eul(tmp_eul, tmp_quat); - tmp_eul[0] = M_PI_2; - tmp_eul[1] = 0; - eul_to_quat(r_base_pose->orientation_quat, tmp_eul); - } - else { - copy_v3_fl(r_base_pose->position, 0.0f); - axis_angle_to_quat_single(r_base_pose->orientation_quat, 'X', M_PI_2); - } -} - -static void wm_xr_draw_data_populate(const wmXrSessionState *state, - const GHOST_XrDrawViewInfo *draw_view, - const XrSessionSettings *settings, - const Scene *scene, - wmXrDrawData *r_draw_data) -{ - const bool position_tracking_toggled = ((state->prev_settings_flag & - XR_SESSION_USE_POSITION_TRACKING) != - (settings->flag & XR_SESSION_USE_POSITION_TRACKING)); - const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING; - - memset(r_draw_data, 0, sizeof(*r_draw_data)); - - wm_xr_base_pose_calc(scene, settings, &r_draw_data->base_pose); - - /* Set the eye position offset, it's used to offset the base pose when changing positional - * tracking. */ - if (!state->is_view_data_set) { - /* Always use the exact base pose with no offset when starting the session. */ - copy_v3_fl(r_draw_data->eye_position_ofs, 0.0f); - } - else if (position_tracking_toggled) { - if (use_position_tracking) { - copy_v3_fl(r_draw_data->eye_position_ofs, 0.0f); - } - else { - /* Store the current local offset (local pose) so that we can apply that to the eyes. This - * way the eyes stay exactly where they are when disabling positional tracking. */ - copy_v3_v3(r_draw_data->eye_position_ofs, draw_view->local_pose.position); - } - } - else if (!use_position_tracking) { - /* Keep previous offset when positional tracking is disabled. */ - copy_v3_v3(r_draw_data->eye_position_ofs, state->prev_eye_position_ofs); - } -} - -/** - * Update information that is only stored for external state queries. E.g. for Python API to - * request the current (as in, last known) viewer pose. - */ -static void wm_xr_session_state_update(wmXrSessionState *state, - const GHOST_XrDrawViewInfo *draw_view, - const XrSessionSettings *settings, - const wmXrDrawData *draw_data) -{ - GHOST_XrPose viewer_pose; - const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING; - - mul_qt_qtqt(viewer_pose.orientation_quat, - draw_data->base_pose.orientation_quat, - draw_view->local_pose.orientation_quat); - copy_v3_v3(viewer_pose.position, draw_data->base_pose.position); - /* The local pose and the eye pose (which is copied from an earlier local pose) both are view - * space, so Y-up. In this case we need them in regular Z-up. */ - viewer_pose.position[0] += draw_data->eye_position_ofs[0]; - viewer_pose.position[1] -= draw_data->eye_position_ofs[2]; - viewer_pose.position[2] += draw_data->eye_position_ofs[1]; - if (use_position_tracking) { - viewer_pose.position[0] += draw_view->local_pose.position[0]; - viewer_pose.position[1] -= draw_view->local_pose.position[2]; - viewer_pose.position[2] += draw_view->local_pose.position[1]; - } - - copy_v3_v3(state->viewer_pose.position, viewer_pose.position); - copy_qt_qt(state->viewer_pose.orientation_quat, viewer_pose.orientation_quat); - wm_xr_pose_to_viewmat(&viewer_pose, state->viewer_viewmat); - /* No idea why, but multiplying by two seems to make it match the VR view more. */ - state->focal_len = 2.0f * - fov_to_focallength(draw_view->fov.angle_right - draw_view->fov.angle_left, - DEFAULT_SENSOR_WIDTH); - - copy_v3_v3(state->prev_eye_position_ofs, draw_data->eye_position_ofs); - state->prev_settings_flag = settings->flag; - state->is_view_data_set = true; -} - -wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr) -{ - return xr->runtime ? &xr->runtime->session_state : NULL; -} - -bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3]) -{ - if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) { - zero_v3(r_location); - return false; - } - - copy_v3_v3(r_location, xr->runtime->session_state.viewer_pose.position); - return true; -} - -bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4]) -{ - if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) { - unit_qt(r_rotation); - return false; - } - - copy_v4_v4(r_rotation, xr->runtime->session_state.viewer_pose.orientation_quat); - return true; -} - -bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr, - float r_viewmat[4][4], - float *r_focal_len) -{ - if (!WM_xr_session_is_ready(xr) || !xr->runtime->session_state.is_view_data_set) { - unit_m4(r_viewmat); - *r_focal_len = 0.0f; - return false; - } - - copy_m4_m4(r_viewmat, xr->runtime->session_state.viewer_viewmat); - *r_focal_len = xr->runtime->session_state.focal_len; - - return true; -} - -/** \} */ /* XR Runtime Data */ - -/* -------------------------------------------------------------------- */ -/** \name XR-Session - * - * \{ */ - -void *wm_xr_session_gpu_binding_context_create(void) -{ - wmSurface *surface = wm_xr_session_surface_create(); - - wm_surface_add(surface); - - /* Some regions may need to redraw with updated session state after the session is entirely up - * and running. */ - WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL); - - return surface->ghost_ctx; -} - -void wm_xr_session_gpu_binding_context_destroy(GHOST_ContextHandle UNUSED(context)) -{ - if (g_xr_surface) { /* Might have been freed already */ - wm_surface_remove(g_xr_surface); - } - - wm_window_reset_drawable(); - - /* Some regions may need to redraw with updated session state after the session is entirely - * stopped. */ - WM_main_add_notifier(NC_WM | ND_XR_DATA_CHANGED, NULL); -} - -static void wm_xr_session_exit_cb(void *customdata) -{ - wmXrData *xr_data = customdata; - - xr_data->runtime->session_state.is_started = false; - if (xr_data->runtime->exit_fn) { - xr_data->runtime->exit_fn(xr_data); - } - - /* Free the entire runtime data (including session state and context), to play safe. */ - wm_xr_runtime_data_free(&xr_data->runtime); -} - -static void wm_xr_session_begin_info_create(wmXrData *xr_data, - GHOST_XrSessionBeginInfo *r_begin_info) -{ - /* WM-XR exit function, does some own stuff and calls callback passed to wm_xr_session_toggle(), - * to allow external code to execute its own session-exit logic. */ - r_begin_info->exit_fn = wm_xr_session_exit_cb; - r_begin_info->exit_customdata = xr_data; -} - -void wm_xr_session_toggle(wmWindowManager *wm, wmXrSessionExitFn session_exit_fn) -{ - wmXrData *xr_data = &wm->xr; - - if (WM_xr_session_exists(xr_data)) { - GHOST_XrSessionEnd(xr_data->runtime->context); - } - else { - GHOST_XrSessionBeginInfo begin_info; - - xr_data->runtime->session_state.is_started = true; - xr_data->runtime->exit_fn = session_exit_fn; - - wm_xr_session_begin_info_create(xr_data, &begin_info); - GHOST_XrSessionStart(xr_data->runtime->context, &begin_info); - } -} - -/** - * Check if the XR-Session was triggered. - * If an error happened while trying to start a session, this returns false too. - */ -bool WM_xr_session_exists(const wmXrData *xr) -{ - return xr->runtime && xr->runtime->context && xr->runtime->session_state.is_started; -} - -/** - * Check if the session is running, according to the OpenXR definition. - */ -bool WM_xr_session_is_ready(const wmXrData *xr) -{ - return WM_xr_session_exists(xr) && GHOST_XrSessionIsRunning(xr->runtime->context); -} - -/** \} */ /* XR-Session */ - -/* -------------------------------------------------------------------- */ -/** \name XR-Session Surface - * - * A wmSurface is used to manage drawing of the VR viewport. It's created and destroyed with the - * session. - * - * \{ */ - -/** - * \brief Call Ghost-XR to draw a frame - * - * Draw callback for the XR-session surface. It's expected to be called on each main loop iteration - * and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing each view, - * #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()). - */ -static void wm_xr_session_surface_draw(bContext *C) -{ - wmXrSurfaceData *surface_data = g_xr_surface->customdata; - wmWindowManager *wm = CTX_wm_manager(C); - - if (!GHOST_XrSessionIsRunning(wm->xr.runtime->context)) { - return; - } - DRW_xr_drawing_begin(); - GHOST_XrSessionDrawViews(wm->xr.runtime->context, C); - GPU_offscreen_unbind(surface_data->offscreen, false); - DRW_xr_drawing_end(); -} - -static void wm_xr_session_free_data(wmSurface *surface) -{ - wmXrSurfaceData *data = surface->customdata; - - if (data->viewport) { - GPU_viewport_free(data->viewport); - } - if (data->offscreen) { - GPU_offscreen_free(data->offscreen); - } - - MEM_freeN(surface->customdata); - - g_xr_surface = NULL; -} - -static bool wm_xr_session_surface_offscreen_ensure(const GHOST_XrDrawViewInfo *draw_view) -{ - wmXrSurfaceData *surface_data = g_xr_surface->customdata; - const bool size_changed = surface_data->offscreen && - (GPU_offscreen_width(surface_data->offscreen) != draw_view->width) && - (GPU_offscreen_height(surface_data->offscreen) != draw_view->height); - char err_out[256] = "unknown"; - bool failure = false; - - if (surface_data->offscreen) { - BLI_assert(surface_data->viewport); - - if (!size_changed) { - return true; - } - GPU_viewport_free(surface_data->viewport); - GPU_offscreen_free(surface_data->offscreen); - } - - if (!(surface_data->offscreen = GPU_offscreen_create( - draw_view->width, draw_view->height, 0, true, false, err_out))) { - failure = true; - } - - if (failure) { - /* Pass. */ - } - else if (!(surface_data->viewport = GPU_viewport_create())) { - GPU_offscreen_free(surface_data->offscreen); - failure = true; - } - - if (failure) { - CLOG_ERROR(&LOG, "Failed to get buffer, %s\n", err_out); - return false; - } - - return true; -} - -wmSurface *wm_xr_session_surface_create(void) -{ - if (g_xr_surface) { - BLI_assert(false); - return g_xr_surface; - } - - wmSurface *surface = MEM_callocN(sizeof(*surface), __func__); - wmXrSurfaceData *data = MEM_callocN(sizeof(*data), "XrSurfaceData"); - - surface->draw = wm_xr_session_surface_draw; - surface->free_data = wm_xr_session_free_data; - surface->ghost_ctx = DRW_xr_opengl_context_get(); - surface->gpu_ctx = DRW_xr_gpu_context_get(); - - surface->customdata = data; - - g_xr_surface = surface; - - return surface; -} - -/** \} */ /* XR-Session Surface */ - -/* -------------------------------------------------------------------- */ -/** \name XR Drawing - * - * \{ */ - -void wm_xr_pose_to_viewmat(const GHOST_XrPose *pose, float r_viewmat[4][4]) -{ - float iquat[4]; - invert_qt_qt_normalized(iquat, pose->orientation_quat); - quat_to_mat4(r_viewmat, iquat); - translate_m4(r_viewmat, -pose->position[0], -pose->position[1], -pose->position[2]); -} - -static void wm_xr_draw_matrices_create(const wmXrDrawData *draw_data, - const GHOST_XrDrawViewInfo *draw_view, - const XrSessionSettings *session_settings, - float r_view_mat[4][4], - float r_proj_mat[4][4]) -{ - GHOST_XrPose eye_pose; - - copy_qt_qt(eye_pose.orientation_quat, draw_view->eye_pose.orientation_quat); - copy_v3_v3(eye_pose.position, draw_view->eye_pose.position); - add_v3_v3(eye_pose.position, draw_data->eye_position_ofs); - if ((session_settings->flag & XR_SESSION_USE_POSITION_TRACKING) == 0) { - sub_v3_v3(eye_pose.position, draw_view->local_pose.position); - } - - perspective_m4_fov(r_proj_mat, - draw_view->fov.angle_left, - draw_view->fov.angle_right, - draw_view->fov.angle_up, - draw_view->fov.angle_down, - session_settings->clip_start, - session_settings->clip_end); - - float eye_mat[4][4]; - float base_mat[4][4]; - - wm_xr_pose_to_viewmat(&eye_pose, eye_mat); - /* Calculate the base pose matrix (in world space!). */ - wm_xr_pose_to_viewmat(&draw_data->base_pose, base_mat); - - mul_m4_m4m4(r_view_mat, eye_mat, base_mat); -} - -static void wm_xr_draw_viewport_buffers_to_active_framebuffer( - const wmXrRuntimeData *runtime_data, - const wmXrSurfaceData *surface_data, - const GHOST_XrDrawViewInfo *draw_view) -{ - const bool is_upside_down = GHOST_XrSessionNeedsUpsideDownDrawing(runtime_data->context); - rcti rect = {.xmin = 0, .ymin = 0, .xmax = draw_view->width - 1, .ymax = draw_view->height - 1}; - - wmViewport(&rect); - - /* For upside down contexts, draw with inverted y-values. */ - if (is_upside_down) { - SWAP(int, rect.ymin, rect.ymax); - } - GPU_viewport_draw_to_screen_ex(surface_data->viewport, 0, &rect, draw_view->expects_srgb_buffer); -} - -/** - * \brief Draw a viewport for a single eye. - * - * This is the main viewport drawing function for VR sessions. It's assigned to Ghost-XR as a - * callback (see GHOST_XrDrawViewFunc()) and executed for each view (read: eye). - */ -void wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata) -{ - bContext *C = customdata; - wmWindowManager *wm = CTX_wm_manager(C); - wmXrSurfaceData *surface_data = g_xr_surface->customdata; - wmXrSessionState *session_state = &wm->xr.runtime->session_state; - XrSessionSettings *settings = &wm->xr.session_settings; - wmXrDrawData draw_data; - Scene *scene = CTX_data_scene(C); - - const int display_flags = V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS | settings->draw_flags; - - float viewmat[4][4], winmat[4][4]; - - BLI_assert(WM_xr_session_is_ready(&wm->xr)); - - wm_xr_draw_data_populate(session_state, draw_view, settings, scene, &draw_data); - wm_xr_draw_matrices_create(&draw_data, draw_view, settings, viewmat, winmat); - wm_xr_session_state_update(session_state, draw_view, settings, &draw_data); - - if (!wm_xr_session_surface_offscreen_ensure(draw_view)) { - return; - } - - /* In case a framebuffer is still bound from drawing the last eye. */ - GPU_framebuffer_restore(); - /* Some systems have drawing glitches without this. */ - GPU_clear(GPU_DEPTH_BIT); - - /* Draws the view into the surface_data->viewport's framebuffers */ - ED_view3d_draw_offscreen_simple(CTX_data_ensure_evaluated_depsgraph(C), - scene, - &wm->xr.session_settings.shading, - wm->xr.session_settings.shading.type, - draw_view->width, - draw_view->height, - display_flags, - viewmat, - winmat, - settings->clip_start, - settings->clip_end, - false, - true, - true, - NULL, - false, - surface_data->offscreen, - surface_data->viewport); - - /* The draw-manager uses both GPUOffscreen and GPUViewport to manage frame and texture buffers. A - * call to GPU_viewport_draw_to_screen() is still needed to get the final result from the - * viewport buffers composited together and potentially color managed for display on screen. - * It needs a bound frame-buffer to draw into, for which we simply reuse the GPUOffscreen one. - * - * In a next step, Ghost-XR will use the currently bound frame-buffer to retrieve the image - * to be submitted to the OpenXR swap-chain. So do not un-bind the off-screen yet! */ - - GPU_offscreen_bind(surface_data->offscreen, false); - - wm_xr_draw_viewport_buffers_to_active_framebuffer(wm->xr.runtime, surface_data, draw_view); -} - -/** \} */ /* XR Drawing */ |