diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-10-21 08:44:05 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-21 08:57:53 +0300 |
commit | 063c4e467da3d926fc6447418e3f04fded9c051f (patch) | |
tree | 700ae5aea6d2d0d33724a3478ecfd2e2683e9d5e /source/blender/windowmanager/intern | |
parent | 2a047fadc021539d51f4cb37995f9bbc33d4b9f5 (diff) |
Cleanup: de-duplicate function to instantiate objects
De-duplicates wm_append_loose_data_instantiate_object_base_instance_init
and object_base_instance_init.
Add BLO_object_instantiate_object_base_instance_init which also adds to
a collection since all callers did this.
Diffstat (limited to 'source/blender/windowmanager/intern')
-rw-r--r-- | source/blender/windowmanager/intern/wm_files_link.c | 44 |
1 files changed, 6 insertions, 38 deletions
diff --git a/source/blender/windowmanager/intern/wm_files_link.c b/source/blender/windowmanager/intern/wm_files_link.c index e698702316e..d193c5663f0 100644 --- a/source/blender/windowmanager/intern/wm_files_link.c +++ b/source/blender/windowmanager/intern/wm_files_link.c @@ -312,31 +312,6 @@ static bool object_in_any_collection(Main *bmain, Object *ob) return false; } -/** - * Shared operations to perform on the object's base after adding it to the scene. - */ -static void wm_append_loose_data_instantiate_object_base_instance_init( - Object *ob, bool set_selected, bool set_active, ViewLayer *view_layer, const View3D *v3d) -{ - Base *base = BKE_view_layer_base_find(view_layer, ob); - - if (v3d != NULL) { - base->local_view_bits |= v3d->local_view_uuid; - } - - if (set_selected) { - if (base->flag & BASE_SELECTABLE) { - base->flag |= BASE_SELECTED; - } - } - - if (set_active) { - view_layer->basact = base; - } - - BKE_scene_object_base_flag_sync_from_base(base); -} - static ID *wm_append_loose_data_instantiate_process_check(WMLinkAppendDataItem *item) { /* We consider that if we either kept it linked, or re-used already local data, instantiation @@ -402,7 +377,6 @@ static void wm_append_loose_data_instantiate(WMLinkAppendData *lapp_data, Collection *active_collection = NULL; const bool do_obdata = (lapp_data->flag & BLO_LIBLINK_OBDATA_INSTANCE) != 0; - const bool object_set_selected = (lapp_data->flag & FILE_AUTOSELECT) != 0; /* Do NOT make base active here! screws up GUI stuff, * if you want it do it at the editor level. */ const bool object_set_active = false; @@ -484,14 +458,12 @@ static void wm_append_loose_data_instantiate(WMLinkAppendData *lapp_data, ob->type = OB_EMPTY; ob->empty_drawsize = U.collection_instance_empty_size; - BKE_collection_object_add(bmain, active_collection, ob); - const bool set_selected = (lapp_data->flag & FILE_AUTOSELECT) != 0; /* TODO: why is it OK to make this active here but not in other situations? * See other callers of #object_base_instance_init */ const bool set_active = set_selected; - wm_append_loose_data_instantiate_object_base_instance_init( - ob, set_selected, set_active, view_layer, v3d); + BLO_object_instantiate_object_base_instance_init( + bmain, active_collection, ob, view_layer, v3d, lapp_data->flag, set_active); /* Assign the collection. */ ob->instance_collection = collection; @@ -538,10 +510,8 @@ static void wm_append_loose_data_instantiate(WMLinkAppendData *lapp_data, CLAMP_MIN(ob->id.us, 0); ob->mode = OB_MODE_OBJECT; - BKE_collection_object_add(bmain, active_collection, ob); - - wm_append_loose_data_instantiate_object_base_instance_init( - ob, object_set_selected, object_set_active, view_layer, v3d); + BLO_object_instantiate_object_base_instance_init( + bmain, active_collection, ob, view_layer, v3d, lapp_data->flag, object_set_active); } if (!do_obdata) { @@ -572,10 +542,8 @@ static void wm_append_loose_data_instantiate(WMLinkAppendData *lapp_data, id_us_plus(id); BKE_object_materials_test(bmain, ob, ob->data); - BKE_collection_object_add(bmain, active_collection, ob); - - wm_append_loose_data_instantiate_object_base_instance_init( - ob, object_set_selected, object_set_active, view_layer, v3d); + BLO_object_instantiate_object_base_instance_init( + bmain, active_collection, ob, view_layer, v3d, lapp_data->flag, object_set_active); copy_v3_v3(ob->loc, scene->cursor.location); |