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authorCampbell Barton <ideasman42@gmail.com>2017-04-06 14:55:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-06 15:10:09 +0300
commitd8f931c9b7db09f969a0a6379782103071e0e9f5 (patch)
tree730b1eeb0849ab39e722357630e01c7b07483102 /source/blender/windowmanager/manipulators/WM_manipulator_library.h
parent0feca278a48c494ca53dbd5f59985f9540a65401 (diff)
Changes from custom-manipulators branch
Minor changes from custom-manipulators branch, before larger changes are applied.
Diffstat (limited to 'source/blender/windowmanager/manipulators/WM_manipulator_library.h')
-rw-r--r--source/blender/windowmanager/manipulators/WM_manipulator_library.h128
1 files changed, 128 insertions, 0 deletions
diff --git a/source/blender/windowmanager/manipulators/WM_manipulator_library.h b/source/blender/windowmanager/manipulators/WM_manipulator_library.h
new file mode 100644
index 00000000000..1e7106905e3
--- /dev/null
+++ b/source/blender/windowmanager/manipulators/WM_manipulator_library.h
@@ -0,0 +1,128 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/windowmanager/manipulators/WM_manipulator_library.h
+ * \ingroup wm
+ *
+ * \name Generic Manipulator Library
+ *
+ * Only included in WM_api.h and lower level files.
+ */
+
+
+#ifndef __WM_MANIPULATOR_LIBRARY_H__
+#define __WM_MANIPULATOR_LIBRARY_H__
+
+struct wmManipulatorGroup;
+
+
+/* -------------------------------------------------------------------- */
+/* 3D Arrow Manipulator */
+
+enum {
+ MANIPULATOR_ARROW_STYLE_NORMAL = 1,
+ MANIPULATOR_ARROW_STYLE_NO_AXIS = (1 << 1),
+ MANIPULATOR_ARROW_STYLE_CROSS = (1 << 2),
+ MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3), /* inverted offset during interaction - if set it also sets constrained below */
+ MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4), /* clamp arrow interaction to property width */
+ MANIPULATOR_ARROW_STYLE_BOX = (1 << 5), /* use a box for the arrowhead */
+ MANIPULATOR_ARROW_STYLE_CONE = (1 << 6),
+};
+
+/* slots for properties */
+enum {
+ ARROW_SLOT_OFFSET_WORLD_SPACE = 0
+};
+
+struct wmManipulator *MANIPULATOR_arrow_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void MANIPULATOR_arrow_set_direction(struct wmManipulator *manipulator, const float direction[3]);
+void MANIPULATOR_arrow_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
+void MANIPULATOR_arrow_set_line_len(struct wmManipulator *manipulator, const float len);
+void MANIPULATOR_arrow_set_ui_range(struct wmManipulator *manipulator, const float min, const float max);
+void MANIPULATOR_arrow_set_range_fac(struct wmManipulator *manipulator, const float range_fac);
+void MANIPULATOR_arrow_cone_set_aspect(struct wmManipulator *manipulator, const float aspect[2]);
+
+
+/* -------------------------------------------------------------------- */
+/* 2D Arrow Manipulator */
+
+struct wmManipulator *MANIPULATOR_arrow2d_new(struct wmManipulatorGroup *mgroup, const char *name);
+void MANIPULATOR_arrow2d_set_angle(struct wmManipulator *manipulator, const float rot_fac);
+void MANIPULATOR_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len);
+
+
+/* -------------------------------------------------------------------- */
+/* Cage Manipulator */
+
+enum {
+ MANIPULATOR_RECT_TRANSFORM_STYLE_TRANSLATE = 1, /* Manipulator translates */
+ MANIPULATOR_RECT_TRANSFORM_STYLE_ROTATE = (1 << 1), /* Manipulator rotates */
+ MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE = (1 << 2), /* Manipulator scales */
+ MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
+};
+
+enum {
+ RECT_TRANSFORM_SLOT_OFFSET = 0,
+ RECT_TRANSFORM_SLOT_SCALE = 1
+};
+
+struct wmManipulator *MANIPULATOR_rect_transform_new(
+ struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void MANIPULATOR_rect_transform_set_dimensions(
+ struct wmManipulator *manipulator, const float width, const float height);
+
+
+/* -------------------------------------------------------------------- */
+/* Dial Manipulator */
+
+enum {
+ MANIPULATOR_DIAL_STYLE_RING = 0,
+ MANIPULATOR_DIAL_STYLE_RING_CLIPPED = 1,
+ MANIPULATOR_DIAL_STYLE_RING_FILLED = 2,
+};
+
+struct wmManipulator *MANIPULATOR_dial_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void MANIPULATOR_dial_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
+
+
+/* -------------------------------------------------------------------- */
+/* Facemap Manipulator */
+
+struct wmManipulator *MANIPULATOR_facemap_new(
+ struct wmManipulatorGroup *mgroup, const char *name, const int style,
+ struct Object *ob, const int facemap);
+struct bFaceMap *MANIPULATOR_facemap_get_fmap(struct wmManipulator *manipulator);
+
+
+/* -------------------------------------------------------------------- */
+/* Primitive Manipulator */
+
+enum {
+ MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
+};
+
+struct wmManipulator *MANIPULATOR_primitive_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void MANIPULATOR_primitive_set_direction(struct wmManipulator *manipulator, const float direction[3]);
+void MANIPULATOR_primitive_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
+
+#endif /* __WM_MANIPULATOR_LIBRARY_H__ */
+