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authorCampbell Barton <ideasman42@gmail.com>2017-03-09 08:33:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-09 08:41:33 +0300
commita68c631cf86ebc878ac5b96ef5fb69db15be9161 (patch)
tree80508a8291502a07ad999a9f385bdc854be0f22d /source/blender/windowmanager/manipulators
parent8d98362710798fe9e40e6a24c32306e4d4edfef0 (diff)
parent817e975dee27640947bf7d083db39d1d70120385 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/windowmanager/manipulators')
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c13
1 files changed, 5 insertions, 8 deletions
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c b/source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c
index 500092f5f2d..2dd02450dcf 100644
--- a/source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulatormap.c
@@ -279,35 +279,32 @@ static int manipulator_find_intersected_3D_intern(
ARegion *ar = CTX_wm_region(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
- rctf rect, selrect;
+ rcti rect;
GLuint buffer[64]; // max 4 items per select, so large enuf
short hits;
const bool do_passes = GPU_select_query_check_active();
- extern void view3d_winmatrix_set(ARegion *ar, View3D *v3d, rctf *rect);
-
+ extern void view3d_winmatrix_set(ARegion *ar, View3D *v3d, const rcti *rect);
rect.xmin = co[0] - hotspot;
rect.xmax = co[0] + hotspot;
rect.ymin = co[1] - hotspot;
rect.ymax = co[1] + hotspot;
- selrect = rect;
-
view3d_winmatrix_set(ar, v3d, &rect);
mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
if (do_passes)
- GPU_select_begin(buffer, ARRAY_SIZE(buffer), &selrect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
else
- GPU_select_begin(buffer, ARRAY_SIZE(buffer), &selrect, GPU_SELECT_ALL, 0);
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_ALL, 0);
/* do the drawing */
manipulator_find_active_3D_loop(C, visible_manipulators);
hits = GPU_select_end();
if (do_passes) {
- GPU_select_begin(buffer, ARRAY_SIZE(buffer), &selrect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
manipulator_find_active_3D_loop(C, visible_manipulators);
GPU_select_end();
}