diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2017-03-06 02:40:48 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-03-06 03:32:35 +0300 |
commit | 80444effc62ac91b127cd7811f84c1689eabd7c8 (patch) | |
tree | fa7eaed2e96b42b1b42fd34cb1ed072e0c10c63b /source/blender/windowmanager/wm.h | |
parent | e72af060ab106d261449b56022258d125b231041 (diff) |
Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.
D1350, thanks for the feedback @dfelinto!
Diffstat (limited to 'source/blender/windowmanager/wm.h')
-rw-r--r-- | source/blender/windowmanager/wm.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h index 2f06ddab1e8..e8485359490 100644 --- a/source/blender/windowmanager/wm.h +++ b/source/blender/windowmanager/wm.h @@ -78,6 +78,7 @@ void wm_autosave_location(char *filepath); /* wm_stereo.c */ void wm_method_draw_stereo3d(const bContext *C, wmWindow *win); +void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy); int wm_stereo3d_set_exec(bContext *C, wmOperator *op); int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event); void wm_stereo3d_set_draw(bContext *C, wmOperator *op); |