diff options
author | Jeroen Bakker <jbakker> | 2020-03-19 10:06:49 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-03-19 10:26:48 +0300 |
commit | fd48ff1296f45b32bffeca2c60dca2a12bb84229 (patch) | |
tree | 250137802d4bed0628a7926df724227349320757 /source/blender/windowmanager/wm.h | |
parent | fe045b2b77dc6d7f0b552619fe824b496d34db6c (diff) |
Fix T73931: Stereo Viewport Color Management
Stereoscopic viewport didn't support Color Manangement due recent
changes in the color management pipeline. In order to solve the issue we
will migrate the strereo rendering into the GPUViewport. This will share
some textures and reduce required GPU memory.
Reviewed By: fclem, dfelinto
Differential Revision: https://developer.blender.org/D6922
Diffstat (limited to 'source/blender/windowmanager/wm.h')
-rw-r--r-- | source/blender/windowmanager/wm.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h index 22c01df5d3b..97403a0315a 100644 --- a/source/blender/windowmanager/wm.h +++ b/source/blender/windowmanager/wm.h @@ -82,8 +82,6 @@ void wm_autosave_location(char *filepath); void WM_OT_splash(wmOperatorType *ot); /* wm_stereo.c */ -void wm_stereo3d_draw_interlace(wmWindow *win, struct ARegion *region); -void wm_stereo3d_draw_anaglyph(wmWindow *win, struct ARegion *region); void wm_stereo3d_draw_sidebyside(wmWindow *win, int view); void wm_stereo3d_draw_topbottom(wmWindow *win, int view); |