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authorJeroen Bakker <jbakker>2020-03-19 10:06:49 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-19 10:26:48 +0300
commitfd48ff1296f45b32bffeca2c60dca2a12bb84229 (patch)
tree250137802d4bed0628a7926df724227349320757 /source/blender/windowmanager/wm.h
parentfe045b2b77dc6d7f0b552619fe824b496d34db6c (diff)
Fix T73931: Stereo Viewport Color Management
Stereoscopic viewport didn't support Color Manangement due recent changes in the color management pipeline. In order to solve the issue we will migrate the strereo rendering into the GPUViewport. This will share some textures and reduce required GPU memory. Reviewed By: fclem, dfelinto Differential Revision: https://developer.blender.org/D6922
Diffstat (limited to 'source/blender/windowmanager/wm.h')
-rw-r--r--source/blender/windowmanager/wm.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h
index 22c01df5d3b..97403a0315a 100644
--- a/source/blender/windowmanager/wm.h
+++ b/source/blender/windowmanager/wm.h
@@ -82,8 +82,6 @@ void wm_autosave_location(char *filepath);
void WM_OT_splash(wmOperatorType *ot);
/* wm_stereo.c */
-void wm_stereo3d_draw_interlace(wmWindow *win, struct ARegion *region);
-void wm_stereo3d_draw_anaglyph(wmWindow *win, struct ARegion *region);
void wm_stereo3d_draw_sidebyside(wmWindow *win, int view);
void wm_stereo3d_draw_topbottom(wmWindow *win, int view);