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authorTon Roosendaal <ton@blender.org>2008-11-19 19:28:11 +0300
committerTon Roosendaal <ton@blender.org>2008-11-19 19:28:11 +0300
commita1b2c0c0fb7adb1758b0503a5422c377f8d0f73e (patch)
treee34a21c6621c407b6b140ef107797b9d29819ee7 /source/blender/windowmanager/wm.h
parentfd8c94fdb156ce83f5aa70eddcd85b0af6f1456a (diff)
Code shuffle to make a bit more structure.
- operator definitions, callbacks, registry to WM and handlers for it are now always in a file xxxx_ops.c or xxxx_operators.c, in the bottom you will find the registry and handler code. - fixed some confusing naming conventions "rip_area vs area_join" etc. Now stick to convention to first name subject, then operation (like UI :). So it's area_rip, screen_add, and so on. - Nicely put exported calls (outside module) together in bottom: this using names such as ED_screen_duplicate(). - Moved Operator-Property API to new C file.
Diffstat (limited to 'source/blender/windowmanager/wm.h')
-rw-r--r--source/blender/windowmanager/wm.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h
index 4699374a612..ec9c56f6404 100644
--- a/source/blender/windowmanager/wm.h
+++ b/source/blender/windowmanager/wm.h
@@ -45,6 +45,7 @@ extern void wm_report_free(wmReport *report);
/* wm_operator.c, for init/exit */
void wm_operatortype_free(void);
void wm_operatortype_init(void);
+void wm_window_keymap(wmWindowManager *wm);
/* wm_gesture.c */
void wm_gesture_draw(struct wmWindow *win);