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authorTon Roosendaal <ton@blender.org>2008-01-07 21:03:41 +0300
committerTon Roosendaal <ton@blender.org>2008-01-07 21:03:41 +0300
commit1363134dee60ce96ab0772b72283fb405b6a75ed (patch)
treeece7c62b984d1ebfa8fd1fe1890332c75efa234d /source/blender/windowmanager/wm.h
parent1005d99ea5190f34c56f6b30d5eca6bf738a78e8 (diff)
Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen - added first python calls (note, a new c file for scriptlinks) - added view3d editor callbacks (no drawing yet) - added files in editors/interface (Cmake and Scons has to be fixed, help welcome!) - now areas/headers are being converted on file read - note: previously saved 2.50 files will crash!!! (.B.blend) - area regions are being drawn, first handler for cursor added (on edge) - window duplicate and scale works correct for screen subdiv Todos for me: - need to fix things in syntax (function names) a bit still - more operators for screen - define how Context will work... still unresolved when it gets set - docs! Reviews of code structure is welcome! There are also more todos now for others, but it can wait a couple of days
Diffstat (limited to 'source/blender/windowmanager/wm.h')
-rw-r--r--source/blender/windowmanager/wm.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h
index 0450adc1268..8269dd48533 100644
--- a/source/blender/windowmanager/wm.h
+++ b/source/blender/windowmanager/wm.h
@@ -33,6 +33,9 @@ extern void wm_close_and_free_all(bContext *C, ListBase *);
extern void wm_add_default(bContext *C);
extern void wm_check(bContext *C);
+
+ /* register to windowmanager for redo or macro */
+void wm_operator_register(wmWindowManager *wm, wmOperator *ot);
/* wm_operator.c, for init/exit */
void wm_operatortype_free(void);