Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulian Eisel <eiseljulian@gmail.com>2017-03-06 02:40:48 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-03-06 03:32:35 +0300
commit80444effc62ac91b127cd7811f84c1689eabd7c8 (patch)
treefa7eaed2e96b42b1b42fd34cb1ed072e0c10c63b /source/blender/windowmanager/wm.h
parente72af060ab106d261449b56022258d125b231041 (diff)
Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash the UI to half of its size and draw it twice on screen. That means the cursor coordinates used for UI interaction don't match what's visible on screen. This commit is a little event system hack (tm) to fix this. It has some small glitches with cursor grabbing, but nothing to bad. We'll also use it for viewport HMD support. D1350, thanks for the feedback @dfelinto!
Diffstat (limited to 'source/blender/windowmanager/wm.h')
-rw-r--r--source/blender/windowmanager/wm.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/wm.h b/source/blender/windowmanager/wm.h
index 2f06ddab1e8..e8485359490 100644
--- a/source/blender/windowmanager/wm.h
+++ b/source/blender/windowmanager/wm.h
@@ -78,6 +78,7 @@ void wm_autosave_location(char *filepath);
/* wm_stereo.c */
void wm_method_draw_stereo3d(const bContext *C, wmWindow *win);
+void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy);
int wm_stereo3d_set_exec(bContext *C, wmOperator *op);
int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event);
void wm_stereo3d_set_draw(bContext *C, wmOperator *op);