diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-01-09 19:58:13 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-01-09 19:58:13 +0300 |
commit | 5ed5ed59c36695882ea2b6880abd5cd996fe2416 (patch) | |
tree | 60f230d54bc85d491bd1b8af6a4cfeb75bb09ff2 /source/blender/windowmanager/wm_draw.h | |
parent | e42e1769b36fddf9b0c161bcb2f7c7f2aeb613eb (diff) |
Fix T49861: Interlace stereo drawing
This does not address stapling shader in 2.8, though the solution can be
similar (own shader, not polutting interlace shader).
part of T49043
Reviewers: merwin
Differential Revision: https://developer.blender.org/D2440
Diffstat (limited to 'source/blender/windowmanager/wm_draw.h')
-rw-r--r-- | source/blender/windowmanager/wm_draw.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/windowmanager/wm_draw.h b/source/blender/windowmanager/wm_draw.h index 5257bba45ff..56dff304719 100644 --- a/source/blender/windowmanager/wm_draw.h +++ b/source/blender/windowmanager/wm_draw.h @@ -34,6 +34,8 @@ #include "GPU_glew.h" +#define USE_TEXTURE_RECTANGLE 1 + typedef struct wmDrawTriple { GLuint bind; int x, y; @@ -56,7 +58,7 @@ void wm_draw_region_clear (struct wmWindow *win, struct ARegion *ar); void wm_tag_redraw_overlay (struct wmWindow *win, struct ARegion *ar); -void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha, bool is_interlace); +void wm_triple_draw_textures (struct wmWindow *win, struct wmDrawTriple *triple, float alpha); void wm_draw_data_free (struct wmWindow *win); |