diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-04 17:14:06 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-04 17:14:06 +0300 |
commit | f7cb86df3a9ceccc4d649e42735732a608169157 (patch) | |
tree | 558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/windowmanager/wm_event_types.h | |
parent | 74f9e98c828c17910405092785633373d4ae88e8 (diff) |
2.5
Think global, act local!
The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.
Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
meant for permanent, but it can probably stick there until we
cleaned the anim system and depsgraph to cope better with
timing issues.
- Game engine G.scene should become an argument for staring it.
Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/windowmanager/wm_event_types.h')
-rw-r--r-- | source/blender/windowmanager/wm_event_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/wm_event_types.h b/source/blender/windowmanager/wm_event_types.h index 93b5bf02e71..6a8174b351a 100644 --- a/source/blender/windowmanager/wm_event_types.h +++ b/source/blender/windowmanager/wm_event_types.h @@ -75,6 +75,7 @@ #define TIMER0 0x0111 /* timer event, slot for internal use */ #define TIMER1 0x0112 /* timer event, slot for internal use */ #define TIMER2 0x0113 /* timer event, slot for internal use */ +#define TIMER3 0x0114 /* timer event, slot for internal use */ /* standard keyboard */ |