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authorDalai Felinto <dfelinto@gmail.com>2015-10-20 06:03:00 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-10-20 06:15:03 +0300
commit0173116117858ae60fb33bf37707278f1721f980 (patch)
treee8f03ef25ebaec1fd63ebc0ec75c13e1f69a302c /source/blender/windowmanager/wm_window.h
parent70dfb6130042cea53956c2044d409a55fb814d2f (diff)
New function to draw offscreen, and related API changes
This expose the capability of handling offscreen drawing. The initial support lays the barebones for addons to work with framebuffer objects and implement 3d viewport offscreen drawing. This can be used by script writers to make fisheye lens preview, head mounted display support, ... The complete documentation is here: http://www.blender.org/api/blender_python_api_2_76_1/gpu.offscreen.html Review and many changes by Campbell Barton (thank you :) https://developer.blender.org/D1533
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