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author | Joerg Mueller <nexyon@gmail.com> | 2010-08-16 16:14:09 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2010-08-16 16:14:09 +0400 |
commit | 0be08725adec7659ca612e2d068e62d4d7a926c6 (patch) | |
tree | 3b2c827a67432387148dc9b3c7def927e9116cfd /source/blender/windowmanager/wm_window.h | |
parent | 25fec1592efade86233c0ba71212dc973b618ad1 (diff) |
Py API (GSoC): Second merging commit
Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
* The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
* The 3D view are is made fullscreen.
* Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
* If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
Diffstat (limited to 'source/blender/windowmanager/wm_window.h')
-rw-r--r-- | source/blender/windowmanager/wm_window.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h index fa244036645..d57fd0e75d8 100644 --- a/source/blender/windowmanager/wm_window.h +++ b/source/blender/windowmanager/wm_window.h @@ -36,6 +36,8 @@ struct wmOperator; void wm_ghost_init (bContext *C); void wm_ghost_exit(void); +void wm_get_screensize(int *width_r, int *height_r); + wmWindow *wm_window_new (bContext *C); void wm_window_free (bContext *C, wmWindowManager *wm, wmWindow *win); void wm_window_close (bContext *C, wmWindowManager *wm, wmWindow *win); |