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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 20:28:39 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-18 20:28:39 +0400
commitfeeab1ad53f1b7cd4496fb8e7f173f21e460aac0 (patch)
tree3c9142be45eaf2b7d85b8de2b88cdf4e2243769f /source/blender/windowmanager/wm_window.h
parentfb2b3155f72d3bc6d2025d332cb843befea78d75 (diff)
Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of the second. Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
Diffstat (limited to 'source/blender/windowmanager/wm_window.h')
-rw-r--r--source/blender/windowmanager/wm_window.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h
index a0546c88b78..22fa2423f61 100644
--- a/source/blender/windowmanager/wm_window.h
+++ b/source/blender/windowmanager/wm_window.h
@@ -51,7 +51,7 @@ void wm_window_add_ghostwindows (wmWindowManager *wm);
void wm_window_process_events (const bContext *C);
void wm_window_process_events_nosleep(void);
-void wm_window_make_drawable(bContext *C, wmWindow *win);
+void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win);
void wm_window_raise (wmWindow *win);
void wm_window_lower (wmWindow *win);