diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-18 20:28:39 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-18 20:28:39 +0400 |
commit | feeab1ad53f1b7cd4496fb8e7f173f21e460aac0 (patch) | |
tree | 3c9142be45eaf2b7d85b8de2b88cdf4e2243769f /source/blender/windowmanager/wm_window.h | |
parent | fb2b3155f72d3bc6d2025d332cb843befea78d75 (diff) |
Fix #34997: when starting the game engine in one window and switching to a second
window, the game would stop drawing in the first and mess up the OpenGL state of
the second.
Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
Diffstat (limited to 'source/blender/windowmanager/wm_window.h')
-rw-r--r-- | source/blender/windowmanager/wm_window.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h index a0546c88b78..22fa2423f61 100644 --- a/source/blender/windowmanager/wm_window.h +++ b/source/blender/windowmanager/wm_window.h @@ -51,7 +51,7 @@ void wm_window_add_ghostwindows (wmWindowManager *wm); void wm_window_process_events (const bContext *C); void wm_window_process_events_nosleep(void); -void wm_window_make_drawable(bContext *C, wmWindow *win); +void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win); void wm_window_raise (wmWindow *win); void wm_window_lower (wmWindow *win); |