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author | Clément Foucault <foucault.clem@gmail.com> | 2017-03-28 01:09:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-03-28 01:09:45 +0300 |
commit | 6d21970aa06a31398ed4a78b1c596f30a0b9ee87 (patch) | |
tree | afd21bd7a3f0c98020c9207d631e1e96da73dfb0 /source/blender/windowmanager/wm_window.h | |
parent | 4d3d10f6251c09006890ebb00f490d4915d47a96 (diff) |
Eevee: Diffuse Lights (1 / 2)
I added srgb tonemapping for previewing purpose. Also since the color buffer is still not HDR, there is ugly artifacts (fixed in part2)
Diffstat (limited to 'source/blender/windowmanager/wm_window.h')
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