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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-11-06 17:16:40 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-11-06 17:16:40 +0300 |
commit | b28da9dbf81581454ecda8197f4b23574e495729 (patch) | |
tree | b69fea7e003f4ce7d00ffdfa0b440d2ebad844da /source/blender/windowmanager | |
parent | 8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6 (diff) |
Fix T53250: Crash when linking/appending a scene to a blend when another linked scene in this blend is currently open/active.
Inner DAG code would not check against NULL pointer, and in case of an
active linked scene, scene pointer will be NULL here, so we have to
check it ourself. ;)
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_files_link.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_files_link.c b/source/blender/windowmanager/intern/wm_files_link.c index 7e6c6160b84..ad71ce1aad9 100644 --- a/source/blender/windowmanager/intern/wm_files_link.c +++ b/source/blender/windowmanager/intern/wm_files_link.c @@ -446,7 +446,9 @@ static int wm_link_append_exec(bContext *C, wmOperator *op) BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false); /* recreate dependency graph to include new objects */ - DAG_scene_relations_rebuild(bmain, scene); + if (scene) { + DAG_scene_relations_rebuild(bmain, scene); + } /* free gpu materials, some materials depend on existing objects, such as lamps so freeing correctly refreshes */ GPU_materials_free(); |