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author | Clément Foucault <foucault.clem@gmail.com> | 2020-05-15 15:29:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-05-18 16:27:29 +0300 |
commit | 6ede93bab3ba2dd1a68204eb55697bc1739a32bc (patch) | |
tree | 59ec3ad41deb757ee28442b13e4ae27be969e5af /source/blender/windowmanager | |
parent | 18dd289e1a52c497f70d2638572834978a0c69e2 (diff) |
Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is
enabled by default).
Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA
framebuffers.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_window.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index b1eee7509b7..70601ae5e42 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -84,11 +84,11 @@ #include "GPU_batch.h" #include "GPU_batch_presets.h" #include "GPU_context.h" -#include "GPU_draw.h" #include "GPU_framebuffer.h" #include "GPU_immediate.h" #include "GPU_init_exit.h" #include "GPU_platform.h" +#include "GPU_state.h" #include "UI_resources.h" |