diff options
author | Janne Karhu <jhkarh@gmail.com> | 2009-06-06 03:59:33 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2009-06-06 03:59:33 +0400 |
commit | 880c43ad5a53203b64a6d6a51e239a4bfc6ed540 (patch) | |
tree | 69df05c490d6c8bc0e48bc9f2a6460bc8eeefc76 /source/blender/windowmanager | |
parent | 8cea65a3233b9663f53e52d0ec0c8ba780acb419 (diff) |
First new particle code:
-Many things not yet working properly :)
-Experimental new (hopefully more logical) categorization of buttons, feedback on this is very welcome.
-Separate render & draw types, for example now there is actually a render option "halo" instead of all the different point draw types.
-Particles get recalculated only from buttons that actually change something that has to be recalculated, for example changing visualization doesn't reset particles any more.
-Boid physics buttons are still missing as I'm currently redoing the whole boids code.
-Point caching is still very wip, so baking is not possible for example, but I added a few cache baking flags for rna that were/will be needed for particle buttons logic.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/WM_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h index 09b81d69ac0..8b04d55c696 100644 --- a/source/blender/windowmanager/WM_types.h +++ b/source/blender/windowmanager/WM_types.h @@ -197,6 +197,7 @@ typedef struct wmNotifier { #define ND_KEYS (24<<16) #define ND_GEOM_DATA (25<<16) #define ND_CONSTRAINT (26<<16) +#define ND_PARTICLE (27<<16) /* NC_MATERIAL Material */ #define ND_SHADING (30<<16) |