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authorJeroen Bakker <j.bakker@atmind.nl>2020-05-18 17:23:33 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-19 09:22:05 +0300
commitfc06c248edd1ef29e4ca0daeb9f866eb8bd95621 (patch)
tree9244e9047faa2bb841dcc7a19c63b59eb3da307f /source/blender/windowmanager
parentac8b36535ead8b3f9ff680f70ad7fe773e17351e (diff)
Fix T73169: Side by Side Stereo Rendering Glitches
Side by side and top down views were rendered using an unset matrix. This fix will reset the matrix just before copying the views to the screen. Reviewed By: Clément Foucault, Dalai Felinto Differential Revision: https://developer.blender.org/D7777
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index a01ab1377c1..bf30d7a3328 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -848,6 +848,7 @@ static void wm_draw_window(bContext *C, wmWindow *win)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(texture));
+ wmWindowViewport(win);
if (win->stereo3d_format->display_mode == S3D_DISPLAY_SIDEBYSIDE) {
wm_stereo3d_draw_sidebyside(win, view);
}