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authorRichard Antalik <richardantalik@gmail.com>2021-05-07 11:05:19 +0300
committerRichard Antalik <richardantalik@gmail.com>2021-05-07 11:05:19 +0300
commitc8cbaeb32907c2c0891b5f923f67181d2f40acb6 (patch)
tree0f3e0a369278a0eaba3f03d2e1b7ebff75c05811 /source/blender/windowmanager
parentba06bc16aedd0a9022535a6991cc1c73ab668025 (diff)
parent0f769edafe7237f0f7edc7f53d5934f280c4c0a7 (diff)
Merge branch 'blender-v2.93-release'
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c168
1 files changed, 148 insertions, 20 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 85a05b88af7..7726eb1b5d3 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -47,9 +47,11 @@
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
+#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
+#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -138,6 +140,9 @@ typedef struct PlayState {
bool need_frame_update;
int frame_cursor_x;
+
+ ColorManagedViewSettings view_settings;
+ ColorManagedDisplaySettings display_settings;
} PlayState;
/* for debugging */
@@ -297,6 +302,144 @@ static int pupdate_time(void)
return (ptottime < 0);
}
+static void *ocio_transform_ibuf(PlayState *ps,
+ ImBuf *ibuf,
+ bool *r_glsl_used,
+ eGPUTextureFormat *r_format,
+ eGPUDataFormat *r_data,
+ void **r_buffer_cache_handle)
+{
+ void *display_buffer;
+ bool force_fallback = false;
+ *r_glsl_used = false;
+ force_fallback |= (ED_draw_imbuf_method(ibuf) != IMAGE_DRAW_METHOD_GLSL);
+ force_fallback |= (ibuf->dither != 0.0f);
+
+ /* Default */
+ *r_format = GPU_RGBA8;
+ *r_data = GPU_DATA_UBYTE;
+
+ /* Fallback to CPU based color space conversion. */
+ if (force_fallback) {
+ *r_glsl_used = false;
+ display_buffer = NULL;
+ }
+ else if (ibuf->rect_float) {
+ display_buffer = ibuf->rect_float;
+
+ *r_data = GPU_DATA_FLOAT;
+ if (ibuf->channels == 4) {
+ *r_format = GPU_RGBA16F;
+ }
+ else if (ibuf->channels == 3) {
+ /* Alpha is implicitly 1. */
+ *r_format = GPU_RGB16F;
+ }
+
+ if (ibuf->float_colorspace) {
+ *r_glsl_used = IMB_colormanagement_setup_glsl_draw_from_space(&ps->view_settings,
+ &ps->display_settings,
+ ibuf->float_colorspace,
+ ibuf->dither,
+ false,
+ false);
+ }
+ else {
+ *r_glsl_used = IMB_colormanagement_setup_glsl_draw(
+ &ps->view_settings, &ps->display_settings, ibuf->dither, false);
+ }
+ }
+ else if (ibuf->rect) {
+ display_buffer = ibuf->rect;
+ *r_glsl_used = IMB_colormanagement_setup_glsl_draw_from_space(&ps->view_settings,
+ &ps->display_settings,
+ ibuf->float_colorspace,
+ ibuf->dither,
+ false,
+ false);
+ }
+ else {
+ display_buffer = NULL;
+ }
+
+ /* There is data to be displayed, but GLSL is not initialized
+ * properly, in this case we fallback to CPU-based display transform. */
+ if ((ibuf->rect || ibuf->rect_float) && !*r_glsl_used) {
+ display_buffer = IMB_display_buffer_acquire(
+ ibuf, &ps->view_settings, &ps->display_settings, r_buffer_cache_handle);
+ *r_format = GPU_RGBA8;
+ *r_data = GPU_DATA_UBYTE;
+ }
+
+ return display_buffer;
+}
+
+static void draw_display_buffer(PlayState *ps, ImBuf *ibuf)
+{
+ void *display_buffer;
+
+ /* Format needs to be created prior to any #immBindShader call.
+ * Do it here because OCIO binds its own shader. */
+ eGPUTextureFormat format;
+ eGPUDataFormat data;
+ bool glsl_used = false;
+ GPUVertFormat *imm_format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint texCoord = GPU_vertformat_attr_add(
+ imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ void *buffer_cache_handle = NULL;
+ display_buffer = ocio_transform_ibuf(ps, ibuf, &glsl_used, &format, &data, &buffer_cache_handle);
+
+ GPUTexture *texture = GPU_texture_create_2d("display_buf", ibuf->x, ibuf->y, 1, format, NULL);
+ GPU_texture_update(texture, data, display_buffer);
+ GPU_texture_filter_mode(texture, false);
+
+ GPU_texture_bind(texture, 0);
+
+ if (!glsl_used) {
+ immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR);
+ immUniformColor3f(1.0f, 1.0f, 1.0f);
+ immUniform1i("image", 0);
+ }
+
+ immBegin(GPU_PRIM_TRI_FAN, 4);
+
+ rctf preview;
+ rctf canvas;
+
+ BLI_rctf_init(&canvas, 0.0f, 1.0f, 0.0f, 1.0f);
+ BLI_rctf_init(&preview, 0.0f, 1.0f, 0.0f, 1.0f);
+
+ immAttr2f(texCoord, canvas.xmin, canvas.ymin);
+ immVertex2f(pos, preview.xmin, preview.ymin);
+
+ immAttr2f(texCoord, canvas.xmin, canvas.ymax);
+ immVertex2f(pos, preview.xmin, preview.ymax);
+
+ immAttr2f(texCoord, canvas.xmax, canvas.ymax);
+ immVertex2f(pos, preview.xmax, preview.ymax);
+
+ immAttr2f(texCoord, canvas.xmax, canvas.ymin);
+ immVertex2f(pos, preview.xmax, preview.ymin);
+
+ immEnd();
+
+ GPU_texture_unbind(texture);
+ GPU_texture_free(texture);
+
+ if (!glsl_used) {
+ immUnbindProgram();
+ }
+ else {
+ IMB_colormanagement_finish_glsl_draw();
+ }
+
+ if (buffer_cache_handle) {
+ IMB_display_buffer_release(buffer_cache_handle);
+ }
+}
+
static void playanim_toscreen(
PlayState *ps, PlayAnimPict *picture, struct ImBuf *ibuf, int fontid, int fstep)
{
@@ -304,13 +447,6 @@ static void playanim_toscreen(
printf("%s: no ibuf for picture '%s'\n", __func__, picture ? picture->name : "<NIL>");
return;
}
- if (ibuf->rect == NULL && ibuf->rect_float) {
- IMB_rect_from_float(ibuf);
- imb_freerectfloatImBuf(ibuf);
- }
- if (ibuf->rect == NULL) {
- return;
- }
GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
@@ -340,19 +476,7 @@ static void playanim_toscreen(
8);
}
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
-
- immDrawPixelsTex(&state,
- offs_x + (ps->draw_flip[0] ? span_x : 0.0f),
- offs_y + (ps->draw_flip[1] ? span_y : 0.0f),
- ibuf->x,
- ibuf->y,
- GPU_RGBA8,
- false,
- ibuf->rect,
- ((ps->draw_flip[0] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_x),
- ((ps->draw_flip[1] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_y),
- NULL);
+ draw_display_buffer(ps, ibuf);
GPU_blend(GPU_BLEND_NONE);
@@ -1187,6 +1311,10 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
ps.fontid = -1;
+ STRNCPY(ps.display_settings.display_device,
+ IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_BYTE));
+ IMB_colormanagement_init_default_view_settings(&ps.view_settings, &ps.display_settings);
+
while (argc > 1) {
if (argv[1][0] == '-') {
switch (argv[1][1]) {