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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-01 19:09:50 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-01 19:11:21 +0300 |
commit | 62ea911e1a22d2a717c225ea1bbd130ac5c367bf (patch) | |
tree | 567bc7e5a352749c05df88937d79815a7ff86f92 /source/blender/windowmanager | |
parent | 19f86a3d5f7f1f8267fef480604c39cf53c491fd (diff) |
GPUMaterial: Making material node tree compatible with new drawmanager.
- code_generate_fragment : Making sure that shaders uses the new uniforms.
- code_generate_vertex_new : create require attribute based on their names and not their id (see draw_cache_impl_mesh.c).
- add support for ramp textures.
Diffstat (limited to 'source/blender/windowmanager')
0 files changed, 0 insertions, 0 deletions