diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-07-10 10:37:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-07-10 10:37:00 +0300 |
commit | 910ab14145e6ec329e5bfffbc81dbe311f810e42 (patch) | |
tree | 27ac04322d7168fcc8c11e74abc1738e6ba47ced /source/blender/windowmanager | |
parent | 2c10e8a3cfff3cc3c12b0359bbfc11c0a7eadecc (diff) |
Fix T51998: Anim player uses 100% CPU
The loop running with no events didn't sleep.
Now wait for events when paused.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_playanim.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c index 0a6e329a7c1..e68f3364b11 100644 --- a/source/blender/windowmanager/intern/wm_playanim.c +++ b/source/blender/windowmanager/intern/wm_playanim.c @@ -1428,8 +1428,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv) ps.next_frame = ps.direction; - - while ((hasevent = GHOST_ProcessEvents(g_WS.ghost_system, 0)) || ps.wait2) { + while ((hasevent = GHOST_ProcessEvents(g_WS.ghost_system, ps.wait2d))) { if (hasevent) { GHOST_DispatchEvents(g_WS.ghost_system); } |