diff options
author | Ton Roosendaal <ton@blender.org> | 2011-06-27 15:21:25 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-06-27 15:21:25 +0400 |
commit | f10f3d3651a498b53e191df3bea7909462ca4ac0 (patch) | |
tree | f901bf3a0c6221bf75c747154e7e885475d3e737 /source/blender/windowmanager | |
parent | a1abdf1c1c59f908684001d1d9b0b4bbc392cca7 (diff) |
Bugfix #27768
On clicking in a non-active Blender window (when you activated others),
the mouse position of the first click was still the old position.
Problem is in GHOST; it sends out the 'activate window' event after the
mouseclick event itself. Code now checks for this case and reads the
correct mouse position.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_event_system.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 83ef46d109c..ce3830b059c 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -2449,6 +2449,16 @@ void wm_event_add_ghostevent(wmWindowManager *wm, wmWindow *win, int type, int U else event.type= MIDDLEMOUSE; + if(win->active==0) { + int cx, cy; + + /* entering window, update mouse pos. (ghost sends win-activate *after* the mouseclick in window!) */ + wm_get_cursor_position(win, &cx, &cy); + + event.x= evt->x= cx; + event.y= evt->y= cy; + } + /* add to other window if event is there (not to both!) */ owin= wm_event_cursor_other_windows(wm, win, &event); if(owin) { |