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authorHarley Acheson <harley.acheson@gmail.com>2021-06-11 23:05:34 +0300
committerHarley Acheson <harley.acheson@gmail.com>2021-06-11 23:07:30 +0300
commitbd87ba90e639e7c6fd6c6967a100a85f1064dff8 (patch)
treefee9ee821f42df86b88853f9352c380d46054934 /source/blender/windowmanager
parent7bc5246156e0eba3992317f8ca1b4642de324689 (diff)
Render Window as Non-Child on Win32 platform
This patch makes the "Render" window a top-level window, not a child of the main window, which was the case in blender versions prior to 2.93. This means it is no longer "on top", nor is the icon grouped on the taskbar in the same way, but you can Alt-Tab between it and the main window. This change only affects the Windows platform as the other platforms behave this way. See D11576 for links to negative feedback that prompts this change. Differential Revision: https://developer.blender.org/D11576 Reviewed by Brecht Van Lommel
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/WM_api.h1
-rw-r--r--source/blender/windowmanager/intern/wm_window.c5
2 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index eebd6e16dd7..3525502a6dc 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -190,6 +190,7 @@ struct wmWindow *WM_window_open(struct bContext *C,
int sizex,
int sizey,
int space_type,
+ bool toplevel,
bool dialog,
bool temp,
WindowAlignment alignment);
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index cdd5ea12df8..f55dc886950 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -756,6 +756,7 @@ static bool wm_window_update_size_position(wmWindow *win)
/**
* \param space_type: SPACE_VIEW3D, SPACE_INFO, ... (eSpace_Type)
+ * \param toplevel: Not a child owned by other windows. A peer of main window.
* \param dialog: whether this should be made as a dialog-style window
* \param temp: whether this is considered a short-lived window
* \param alignment: how this window is positioned relative to its parent
@@ -768,6 +769,7 @@ wmWindow *WM_window_open(bContext *C,
int sizex,
int sizey,
int space_type,
+ bool toplevel,
bool dialog,
bool temp,
WindowAlignment alignment)
@@ -822,7 +824,7 @@ wmWindow *WM_window_open(bContext *C,
/* add new window? */
if (win == NULL) {
- win = wm_window_new(bmain, wm, win_prev, dialog);
+ win = wm_window_new(bmain, wm, toplevel ? NULL : win_prev, dialog);
win->posx = rect.xmin;
win->posy = rect.ymin;
*win->stereo3d_format = *win_prev->stereo3d_format;
@@ -925,6 +927,7 @@ int wm_window_new_exec(bContext *C, wmOperator *UNUSED(op))
area->spacetype,
false,
false,
+ false,
WIN_ALIGN_PARENT_CENTER) != NULL);
return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;