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authorMike Erwin <significant.bit@gmail.com>2016-09-25 20:29:45 +0300
committerMike Erwin <significant.bit@gmail.com>2016-09-25 20:29:45 +0300
commit628ef78e8a9db7ba37cfc1bbb6b2d4ac0dbecab3 (patch)
tree97a2367a8d19cc50a2ddc05fca5f818ae9ca30d6 /source/blender/windowmanager
parenta731c75442f636f067a1c73bcf7b57e867daeb19 (diff)
overhaul gpuMatrix API
Complete (for our needs) 2D & 3D transformation API. Should be easy to port legacy OpenGL matrix stack-based code to this. Still needs testing. Ported ortho, frustum, lookAt functions from Viewport FX (rB194998766c65). Kept plenty of Viewport FX code from previous commit. Stack API and 2D routines ported from Gawain. This version uses BLI_math library so everything is licensed under GPL instead of the usual MPL. Part of T49450
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