diff options
author | Campbell Barton <campbell@blender.org> | 2022-07-15 15:14:04 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-07-15 15:16:44 +0300 |
commit | 00dc7477022acdd969e4d709a235c0be819efa6c (patch) | |
tree | b6bd65095c8ce50520a638cddf2d843963369fc1 /source/blender/windowmanager | |
parent | 180db0f752c88d3bbd47774a0f7c9a31de5a3864 (diff) |
Fix T99706: Crash rendering with headless builds
When rendering with headless builds, show an error instead of crashing.
Previously GPU_backend_init was called indirectly from
DRW_opengl_context_create, a new function is now called from the window
manager (GPU_backend_init_once), so it's possible to check if the GPU
has a back-end.
This also disables the `bgl` Python module when building WITH_HEADLESS.
Reviewed By: fclem
Ref D15463
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 252cfc6e143..b9bb1d88819 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -169,6 +169,10 @@ void WM_init_opengl(void) wm_ghost_init(NULL); } + if (!GPU_backend_init_once()) { + return; + } + /* Needs to be first to have an OpenGL context bound. */ DRW_opengl_context_create(); |