diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-23 07:16:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-23 07:16:31 +0300 |
commit | c046ae14be2e0142c3ea9c5d81b946594043c3f7 (patch) | |
tree | 8c6d502768d872e245d42a45507075bc1ed5ab0a /source/blender/windowmanager | |
parent | 86b89af5ddaede7bedf6a98f20e0b4f92e5796b2 (diff) |
Fix for multiple modifier stack calculations per frame.
Since 2.5x blender has been using CD_MASK_BAREMESH for updating objects since object_handle_update() no longer has access to G.curscreen to calculate the mask from viewports.
The problem with this is after an initial calculation, CD_MASK_MTFACE may be required on draw, so it would recalculate the modifier stack multiple times per frame.
One case which caused this is armature animated mesh with texface in a dupligroup.
Fix this by having customdata_mask member in the scene, this isn't great design but at least fixes the bug and only changes a few files.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_event_system.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index 8403dc55577..fbbeb203e1b 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -56,6 +56,7 @@ #include "ED_fileselect.h" #include "ED_info.h" #include "ED_screen.h" +#include "ED_view3d.h" #include "ED_util.h" #include "RNA_access.h" @@ -296,6 +297,10 @@ void wm_event_do_notifiers(bContext *C) /* XXX make lock in future, or separated derivedmesh users in scene */ if(!G.rendering) /* depsgraph & animation: update tagged datablocks */ + + /* copied to set's in scene_update_tagged_recursive() */ + win->screen->scene->customdata_mask= ED_viewedit_datamask(win->screen); + scene_update_tagged(CTX_data_main(C), win->screen->scene); } |