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authorTon Roosendaal <ton@blender.org>2009-02-11 19:54:55 +0300
committerTon Roosendaal <ton@blender.org>2009-02-11 19:54:55 +0300
commit2e79e4e9751aa44da905fb0646d8b9b8b4f9d825 (patch)
treeca7ee580f9c3a6b31b5a0237c0136f5c089d6c5c /source/blender/windowmanager
parentf3c67b070fc6baa18cd84aee26170d8ac6ee98ab (diff)
2.5
Smaller jobs, all in one commit! - Moved object_do_update out of view3d drawing, into the event system (currently after notifiers). Depsgraph calls for setting update flags will have to keep track of each Screen's needs, so a UI showing only a Sequencer doesn't do objects. - Added button in "Properties region" in 3D window to set or disable 4-split, including the 3 options it has. (lock, box, clip) - Restored legacy code for UI, to make things work like bone rename, autocomplete. - Node editor now shows Curves widgets again - Bugfix: composite job increased Viewer user id count - Bugfix: Node editor, not "Enable nodes" still called a Job, which didn't do anything - Various code cleaning, unused vars and prototypes.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 886456733f9..1f417860e0c 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -31,6 +31,7 @@
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_userdef_types.h"
@@ -44,7 +45,9 @@
#include "BKE_context.h"
#include "BKE_idprop.h"
#include "BKE_global.h"
+#include "BKE_object.h"
#include "BKE_report.h"
+#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "ED_screen.h"
@@ -194,7 +197,10 @@ void wm_event_do_notifiers(bContext *C)
/* cached: editor refresh callbacks now, they get context */
for(win= wm->windows.first; win; win= win->next) {
+ Scene *sce, *scene= win->screen->scene;
ScrArea *sa;
+ Base *base;
+
CTX_wm_window_set(C, win);
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
if(sa->do_refresh) {
@@ -202,6 +208,19 @@ void wm_event_do_notifiers(bContext *C)
ED_area_do_refresh(C, sa);
}
}
+
+ /* update all objects, ipos, matrices, displists, etc. Flags set by depgraph or manual,
+ no layer check here, gets correct flushed */
+ /* sets first, we allow per definition current scene to have dependencies on sets */
+ if(scene->set) {
+ for(SETLOOPER(scene->set, base))
+ object_handle_update(scene, base->object);
+ }
+
+ for(base= scene->base.first; base; base= base->next) {
+ object_handle_update(scene, base->object);
+ }
+
}
CTX_wm_window_set(C, NULL);
}