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authorJoshua Leung <aligorith@gmail.com>2009-02-05 01:33:24 +0300
committerJoshua Leung <aligorith@gmail.com>2009-02-05 01:33:24 +0300
commit5fc657cdc614334c9c4c29910f06ebe1a286947b (patch)
treec844690edcf8b0893252f0dab1077dfe54460e57 /source/blender/windowmanager
parentedab22d9ee1086cd98e06880644b5bbad58ddf66 (diff)
Bugfix for 2.5 - Bugfix #18251
The patch was pasted in the wrong place, thus destroying all custom OpenGL solid light setups too.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_files.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index ff63782bdc3..a87e22060fd 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -571,14 +571,14 @@ int WM_read_homefile(bContext *C, int from_memory)
success = BKE_read_file(C, tstr, NULL, NULL);
} else {
success = BKE_read_file_from_memory(C, datatoc_B_blend, datatoc_B_blend_size, NULL, NULL);
+
+ /* When loading factory settings, the reset solid OpenGL lights need to be applied. */
+ U.light[0].flag=0;
+ U.light[1].flag=0;
+ U.light[2].flag=0;
+ GPU_default_lights();
}
- /* When loading factory settings, the reset solid OpenGL lights need to be applied. */
- U.light[0].flag=0;
- U.light[1].flag=0;
- U.light[2].flag=0;
- GPU_default_lights();
-
/* match the read WM with current WM */
wm_window_match_do(C, &wmbase);
wm_check(C); /* opens window(s), checks keymaps */