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author | Dalai Felinto <dfelinto@gmail.com> | 2010-02-01 18:13:05 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-02-01 18:13:05 +0300 |
commit | 90e2b22feeb142d190b7aa2dd1e98fdd48f572bc (patch) | |
tree | 2cc26d41d26f5e0da88d29ff9e40c45879191e55 /source/blender/windowmanager | |
parent | 7bd3d1213a2983a544adf8e1805d043f1bb10a32 (diff) |
BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view
The problem was: the Blender default camera has DOF distance as 0.0. Since we are using this as Focal Length for the stereo calculation we had terrible stereo by default.
Fix: whenever DOF == 0.0 we use focal length as eye separation * 30.0 (known to be a reasonable value)
Diffstat (limited to 'source/blender/windowmanager')
0 files changed, 0 insertions, 0 deletions