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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 22:59:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 22:59:36 +0400
commit8cf4ef091c91fa4666aa9b017ddba61b52c02806 (patch)
tree329498b41ccbb956cd703c6e643a16adb35866cb /source/blender/windowmanager
parent801d44a09efd98a2345dd8b5938b4d811bbf68fc (diff)
2.5: various one-liner fixes
* Image window only show game properties in game mode. * Fix image window render info drawing wrong with alpha enabled. * Win32 editmode cursor now uses a different one than the system cursor, that one is barely visible, especially in the new theme colors. * Center text in operator header print. * Fix sequencer unlock shortcut key. * Fix uv layer / vertex color active render button now graying out. * Workaround to get default zoom level 1:1 again for new buttons (will try to fix properly later, is due to scrollbars).
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_cursors.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c
index 79830aca12f..56a8d76d8bf 100644
--- a/source/blender/windowmanager/intern/wm_cursors.c
+++ b/source/blender/windowmanager/intern/wm_cursors.c
@@ -104,6 +104,13 @@ void WM_cursor_set(wmWindow *win, int curs)
return;
}
+#ifdef _WIN32
+ /* the default win32 cross cursor is barely visible,
+ * only 1 pixel thick, use another one instead */
+ if(curs==CURSOR_EDIT)
+ curs= BC_CROSSCURSOR;
+#endif
+
GHOST_SetCursorVisibility(win->ghostwin, 1);
win->cursor= curs;