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authorCampbell Barton <ideasman42@gmail.com>2011-06-06 04:48:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-06 04:48:10 +0400
commit7c9d76199cb30298cc8d2b6d7f64e6811d931de9 (patch)
treea9b8f6a85279c020ef001cd2420910cfb802b1f9 /source/blender/windowmanager
parente4bb5403d39dc8227d3a186f513981f090af3017 (diff)
spelling corrections
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 7bd5fd7e7df..2613cb8f14f 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -340,7 +340,7 @@ static int wm_handler_ui_call(bContext *C, wmEventHandler *handler, wmEvent *eve
int is_wheel= ELEM(event->type, WHEELUPMOUSE, WHEELDOWNMOUSE);
int retval;
- /* UI is quite agressive with swallowing events, like scrollwheel */
+ /* UI is quite aggressive with swallowing events, like scrollwheel */
/* I realize this is not extremely nice code... when UI gets keymaps it can be maybe smarter */
if(do_wheel_ui==0) {
if(is_wheel)
@@ -1577,7 +1577,7 @@ static int wm_handlers_do(bContext *C, wmEvent *event, ListBase *handlers)
* so check for mouse moves too.
* note2: the first click event will be handled but still used to create a
* double click event if clicking again quickly.
- * If no double click events are found itwill fallback to a single click.
+ * If no double click events are found it will fallback to a single click.
* So a double click event can result in 2 successive single click calls
* if its not handled by the keymap - campbell */
if ( (ABS(event->x - win->eventstate->prevclickx)) <= 2 &&