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author | Campbell Barton <ideasman42@gmail.com> | 2020-03-18 14:28:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-18 14:28:54 +0300 |
commit | 406026abba130be90e1a9824e4fb0a5d8eedd759 (patch) | |
tree | 3e8c9d361a91f2a02a0c4d1172817b1555b69827 /source/blender/windowmanager | |
parent | c3651adf8914048ecd2668937c3ed4414a6707bd (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/gizmo/WM_gizmo_types.h | 2 | ||||
-rw-r--r-- | source/blender/windowmanager/intern/wm_xr.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/windowmanager/gizmo/WM_gizmo_types.h b/source/blender/windowmanager/gizmo/WM_gizmo_types.h index 04311b9c070..d2953a56749 100644 --- a/source/blender/windowmanager/gizmo/WM_gizmo_types.h +++ b/source/blender/windowmanager/gizmo/WM_gizmo_types.h @@ -141,7 +141,7 @@ typedef enum eWM_GizmoFlagGroupTypeFlag { WM_GIZMOGROUPTYPE_DELAY_REFRESH_FOR_TWEAK = (1 << 8), /** - * Cause continuous redraws, i.e. set the region redraw flag on every main loop itertion. This + * Cause continuous redraws, i.e. set the region redraw flag on every main loop iteration. This * should really be avoided by using proper region redraw tagging, notifiers and the message-bus, * however for VR it's sometimes needed. */ diff --git a/source/blender/windowmanager/intern/wm_xr.c b/source/blender/windowmanager/intern/wm_xr.c index bd9fd7cdc3e..7a1ae909a8f 100644 --- a/source/blender/windowmanager/intern/wm_xr.c +++ b/source/blender/windowmanager/intern/wm_xr.c @@ -746,10 +746,10 @@ void wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata) /* The draw-manager uses both GPUOffscreen and GPUViewport to manage frame and texture buffers. A * call to GPU_viewport_draw_to_screen() is still needed to get the final result from the * viewport buffers composited together and potentially color managed for display on screen. - * It needs a bound framebuffer to draw into, for which we simply reuse the GPUOffscreen one. + * It needs a bound frame-buffer to draw into, for which we simply reuse the GPUOffscreen one. * - * In a next step, Ghost-XR will use the the currently bound framebuffer to retrieve the image to - * be submitted to the OpenXR swapchain. So do not un-bind the offscreen yet! */ + * In a next step, Ghost-XR will use the the currently bound frame-buffer to retrieve the image + * to be submitted to the OpenXR swap-chain. So do not un-bind the offscreen yet! */ GPU_offscreen_bind(surface_data->offscreen, false); |