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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 00:11:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 21:35:15 +0300
commit4aab21f9be6ed0598279cfd0086181a99c28b50e (patch)
treed5378eb1ef12e7ff042923af4395a76312519e4d /source/blender/windowmanager
parentcf921934b1a6a30461779e26d67d02d0b66bdafc (diff)
OpenGL: rename simple shader to basic shader.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 0ac26e7d883..f7f2487e49c 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -105,7 +105,7 @@
#include "ED_util.h"
#include "ED_view3d.h"
-#include "GPU_simple_shader.h"
+#include "GPU_basic_shader.h"
#include "GPU_material.h"
#include "RNA_access.h"
@@ -4180,7 +4180,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
}
/* draw textured quad */
- GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
+ GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(-radius, -radius);
@@ -4191,7 +4191,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
glTexCoord2f(0, 1);
glVertex2f(-radius, radius);
glEnd();
- GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
+ GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
/* undo rotation */
if (rc->rot_prop)