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authorClément Foucault <foucault.clem@gmail.com>2018-07-18 01:12:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-18 12:49:15 +0300
commit8cd7828792419fb4eac9a2a477968535b4c71535 (patch)
tree8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/windowmanager
parent247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff)
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c4
-rw-r--r--source/blender/windowmanager/intern/wm_files.c4
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c18
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c16
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c16
-rw-r--r--source/blender/windowmanager/intern/wm_stereo.c24
-rw-r--r--source/blender/windowmanager/intern/wm_window.c12
7 files changed, 47 insertions, 47 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 5314c434c4c..160aeb6671b 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -456,9 +456,9 @@ void wm_draw_region_blend(ARegion *ar, int view, bool blend)
glUniform1i(GPU_shader_get_uniform(shader, "image"), 0);
glUniform4f(GPU_shader_get_uniform(shader, "rect_icon"), halfx, halfy, 1.0f + halfx, 1.0f + halfy);
glUniform4f(GPU_shader_get_uniform(shader, "rect_geom"), ar->winrct.xmin, ar->winrct.ymin, ar->winrct.xmax + 1, ar->winrct.ymax + 1);
- glUniform4f(GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_COLOR), alpha, alpha, alpha, alpha);
+ glUniform4f(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR), alpha, alpha, alpha, alpha);
- GWN_draw_primitive(GWN_PRIM_TRI_STRIP, 4);
+ GPU_draw_primitive(GPU_PRIM_TRI_STRIP, 4);
glBindTexture(GL_TEXTURE_2D, 0);
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 84dcf30e63c..c191255cd21 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -188,7 +188,7 @@ static void wm_window_match_init(bContext *C, ListBase *wmlist)
static void wm_window_substitute_old(wmWindowManager *oldwm, wmWindowManager *wm, wmWindow *oldwin, wmWindow *win)
{
win->ghostwin = oldwin->ghostwin;
- win->gwnctx = oldwin->gwnctx;
+ win->gpuctx = oldwin->gpuctx;
win->active = oldwin->active;
if (win->active) {
wm->winactive = win;
@@ -202,7 +202,7 @@ static void wm_window_substitute_old(wmWindowManager *oldwm, wmWindowManager *wm
GHOST_SetWindowUserData(win->ghostwin, win); /* pointer back */
oldwin->ghostwin = NULL;
- oldwin->gwnctx = NULL;
+ oldwin->gpuctx = NULL;
win->eventstate = oldwin->eventstate;
oldwin->eventstate = NULL;
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 4366013084c..06a7f3528c5 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -166,7 +166,7 @@ static void wm_gesture_draw_line(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
- uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
@@ -181,7 +181,7 @@ static void wm_gesture_draw_line(wmGesture *gt)
float xmin = (float)rect->xmin;
float ymin = (float)rect->ymin;
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(shdr_pos, xmin, ymin);
immVertex2f(shdr_pos, (float)rect->xmax, (float)rect->ymax);
immEnd();
@@ -193,7 +193,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
- uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
glEnable(GL_BLEND);
@@ -206,7 +206,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
glDisable(GL_BLEND);
- shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
@@ -231,7 +231,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
glEnable(GL_BLEND);
- const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -346,7 +346,7 @@ static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
return;
}
- const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
@@ -358,7 +358,7 @@ static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 2.0f);
- immBegin((gt->type == WM_GESTURE_LASSO) ? GWN_PRIM_LINE_LOOP : GWN_PRIM_LINE_STRIP, numverts);
+ immBegin((gt->type == WM_GESTURE_LASSO) ? GPU_PRIM_LINE_LOOP : GPU_PRIM_LINE_STRIP, numverts);
for (i = 0; i < gt->points; i++, lasso += 2) {
immVertex2f(shdr_pos, (float)lasso[0], (float)lasso[1]);
@@ -377,7 +377,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
float x1, x2, y1, y2;
- const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
@@ -389,7 +389,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
immUniformArray4fv("colors", (float *)(float[][4]){{0.4f, 0.4f, 0.4f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
immUniform1f("dash_width", 8.0f);
- immBegin(GWN_PRIM_LINES, 4);
+ immBegin(GPU_PRIM_LINES, 4);
x1 = (float)(rect->xmin - winsize_x);
y1 = (float)rect->ymin;
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 64aa64e1478..e757c7bee52 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -2094,12 +2094,12 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
RNA_property_float_get_array(fill_ptr, fill_prop, col);
}
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
if (rc->gltex) {
- uint texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint texCoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, rc->gltex);
@@ -2123,7 +2123,7 @@ static void radial_control_paint_tex(RadialControl *rc, float radius, float alph
}
/* draw textured quad */
- immBegin(GWN_PRIM_TRI_FAN, 4);
+ immBegin(GPU_PRIM_TRI_FAN, 4);
immAttrib2f(texCoord, 0, 0);
immVertex2f(pos, -radius, -radius);
@@ -2226,8 +2226,8 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
if (rc->col_prop)
RNA_property_float_get_array(&rc->col_ptr, rc->col_prop, col);
- Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3fvAlpha(col, 0.5f);
@@ -2237,14 +2237,14 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
/* draw original angle line */
GPU_matrix_rotate_2d(RAD2DEGF(rc->initial_value));
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f);
immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
immEnd();
/* draw new angle line */
GPU_matrix_rotate_2d(RAD2DEGF(rc->current_value - rc->initial_value));
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_MIN_SIZE, 0.0f);
immVertex2f(pos, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
immEnd();
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 00e7f77569b..6317cca8094 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -187,7 +187,7 @@ typedef enum eWS_Qual {
static struct WindowStateGlobal {
GHOST_SystemHandle ghost_system;
void *ghost_window;
- Gwn_Context *gwn_context;
+ GPUContext *gpu_context;
/* events */
eWS_Qual qual;
@@ -374,12 +374,12 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
GPU_matrix_push();
GPU_matrix_identity_set();
- uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor3ub(0, 255, 0);
- immBegin(GWN_PRIM_LINES, 2);
+ immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, fac, -1.0f);
immVertex2f(pos, fac, 1.0f);
immEnd();
@@ -1284,7 +1284,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
//GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
/* initialize OpenGL immediate mode */
- g_WS.gwn_context = GWN_context_create();
+ g_WS.gpu_context = GPU_context_create();
GPU_init();
immActivate();
@@ -1555,10 +1555,10 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
GPU_shader_free_builtin_shaders();
- if (g_WS.gwn_context) {
- GWN_context_active_set(g_WS.gwn_context);
- GWN_context_discard(g_WS.gwn_context);
- g_WS.gwn_context = NULL;
+ if (g_WS.gpu_context) {
+ GPU_context_active_set(g_WS.gpu_context);
+ GPU_context_discard(g_WS.gpu_context);
+ g_WS.gpu_context = NULL;
}
BLF_exit();
diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c
index 1e9f6d6231b..577145aff95 100644
--- a/source/blender/windowmanager/intern/wm_stereo.c
+++ b/source/blender/windowmanager/intern/wm_stereo.c
@@ -87,9 +87,9 @@ void wm_stereo3d_draw_interlace(wmWindow *win, ARegion *ar)
float halfx = GLA_PIXEL_OFS / ar->winx;
float halfy = GLA_PIXEL_OFS / ar->winy;
- Gwn_VertFormat *format = immVertexFormat();
- uint texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
/* leave GL_TEXTURE0 as the latest active texture */
for (int view = 1; view >= 0; view--) {
@@ -104,7 +104,7 @@ void wm_stereo3d_draw_interlace(wmWindow *win, ARegion *ar)
immUniform1i("interlace_id", interlace_gpu_id_from_type(interlace_type));
- immBegin(GWN_PRIM_TRI_FAN, 4);
+ immBegin(GPU_PRIM_TRI_FAN, 4);
immAttrib2f(texcoord, halfx, halfy);
immVertex2f(pos, ar->winrct.xmin, ar->winrct.ymin);
@@ -163,9 +163,9 @@ void wm_stereo3d_draw_sidebyside(wmWindow *win, int view)
{
bool cross_eyed = (win->stereo3d_format->flag & S3D_SIDEBYSIDE_CROSSEYED) != 0;
- Gwn_VertFormat *format = immVertexFormat();
- uint texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE);
@@ -188,7 +188,7 @@ void wm_stereo3d_draw_sidebyside(wmWindow *win, int view)
immUniform1i("image", 0); /* texture is already bound to GL_TEXTURE0 unit */
- immBegin(GWN_PRIM_TRI_FAN, 4);
+ immBegin(GPU_PRIM_TRI_FAN, 4);
immAttrib2f(texcoord, halfx, halfy);
immVertex2f(pos, soffx, 0.0f);
@@ -209,9 +209,9 @@ void wm_stereo3d_draw_sidebyside(wmWindow *win, int view)
void wm_stereo3d_draw_topbottom(wmWindow *win, int view)
{
- Gwn_VertFormat *format = immVertexFormat();
- uint texcoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE);
@@ -232,7 +232,7 @@ void wm_stereo3d_draw_topbottom(wmWindow *win, int view)
immUniform1i("image", 0); /* texture is already bound to GL_TEXTURE0 unit */
- immBegin(GWN_PRIM_TRI_FAN, 4);
+ immBegin(GPU_PRIM_TRI_FAN, 4);
immAttrib2f(texcoord, halfx, halfy);
immVertex2f(pos, 0.0f, soffy);
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 669480bf098..b87ae7e076c 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -194,14 +194,14 @@ static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
/* We need this window's opengl context active to discard it. */
GHOST_ActivateWindowDrawingContext(win->ghostwin);
- GWN_context_active_set(win->gwnctx);
+ GPU_context_active_set(win->gpuctx);
- /* Delete local gawain objects. */
- GWN_context_discard(win->gwnctx);
+ /* Delete local gpu context. */
+ GPU_context_discard(win->gpuctx);
GHOST_DisposeWindow(g_system, win->ghostwin);
win->ghostwin = NULL;
- win->gwnctx = NULL;
+ win->gpuctx = NULL;
}
}
@@ -645,7 +645,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm
/* Clear drawable so we can set the new window. */
wm_window_clear_drawable(wm);
- win->gwnctx = GWN_context_create();
+ win->gpuctx = GPU_context_create();
/* needed so we can detect the graphics card below */
GPU_init();
@@ -1099,7 +1099,7 @@ static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool acti
if (activate) {
GHOST_ActivateWindowDrawingContext(win->ghostwin);
}
- GWN_context_active_set(win->gwnctx);
+ GPU_context_active_set(win->gpuctx);
immActivate();
}