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authorClément Foucault <foucault.clem@gmail.com>2020-08-08 02:18:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-08 02:30:33 +0300
commitcb7ea2ccfbb5d81083313c21d6b85a9c85db67d4 (patch)
treeaf7baa1dc3438da8f349bd38c2a65f9caad50bf3 /source/blender/windowmanager
parent1dd737759639c63d3279be774202585de778dac5 (diff)
GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects in a thread safe way without needing any GPUContext bound to this thread. This also introduce the GLContext which will contain all the GL related functions for the current context. # Conflicts: # source/blender/gpu/intern/gpu_context.cc
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 85694dec9c8..03e84f098c0 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -121,6 +121,7 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_context.h"
#include "GPU_init_exit.h"
#include "GPU_material.h"
@@ -634,6 +635,8 @@ void WM_exit_ex(bContext *C, const bool do_python)
RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
+ GPU_backend_exit();
+
wm_ghost_exit();
CTX_free(C);