Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2020-03-18 14:28:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-18 14:28:54 +0300
commit406026abba130be90e1a9824e4fb0a5d8eedd759 (patch)
tree3e8c9d361a91f2a02a0c4d1172817b1555b69827 /source/blender/windowmanager
parentc3651adf8914048ecd2668937c3ed4414a6707bd (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/gizmo/WM_gizmo_types.h2
-rw-r--r--source/blender/windowmanager/intern/wm_xr.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/windowmanager/gizmo/WM_gizmo_types.h b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
index 04311b9c070..d2953a56749 100644
--- a/source/blender/windowmanager/gizmo/WM_gizmo_types.h
+++ b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
@@ -141,7 +141,7 @@ typedef enum eWM_GizmoFlagGroupTypeFlag {
WM_GIZMOGROUPTYPE_DELAY_REFRESH_FOR_TWEAK = (1 << 8),
/**
- * Cause continuous redraws, i.e. set the region redraw flag on every main loop itertion. This
+ * Cause continuous redraws, i.e. set the region redraw flag on every main loop iteration. This
* should really be avoided by using proper region redraw tagging, notifiers and the message-bus,
* however for VR it's sometimes needed.
*/
diff --git a/source/blender/windowmanager/intern/wm_xr.c b/source/blender/windowmanager/intern/wm_xr.c
index bd9fd7cdc3e..7a1ae909a8f 100644
--- a/source/blender/windowmanager/intern/wm_xr.c
+++ b/source/blender/windowmanager/intern/wm_xr.c
@@ -746,10 +746,10 @@ void wm_xr_draw_view(const GHOST_XrDrawViewInfo *draw_view, void *customdata)
/* The draw-manager uses both GPUOffscreen and GPUViewport to manage frame and texture buffers. A
* call to GPU_viewport_draw_to_screen() is still needed to get the final result from the
* viewport buffers composited together and potentially color managed for display on screen.
- * It needs a bound framebuffer to draw into, for which we simply reuse the GPUOffscreen one.
+ * It needs a bound frame-buffer to draw into, for which we simply reuse the GPUOffscreen one.
*
- * In a next step, Ghost-XR will use the the currently bound framebuffer to retrieve the image to
- * be submitted to the OpenXR swapchain. So do not un-bind the offscreen yet! */
+ * In a next step, Ghost-XR will use the the currently bound frame-buffer to retrieve the image
+ * to be submitted to the OpenXR swap-chain. So do not un-bind the offscreen yet! */
GPU_offscreen_bind(surface_data->offscreen, false);