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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-17 00:41:46 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-17 16:23:19 +0300
commit5d3f679013bbbb9f0c7aae47b5653c54266cf7ca (patch)
tree94c220b77f82e210180673bc17916b1c9ad94d55 /source/blender/windowmanager
parentcbd0e09898b3cf9f85d208bcca1d43bb57708f15 (diff)
Code cleanup: remove WM subwindows.
These no longer made much sense after regions were added, they just duplicated state that was already in the regions.
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/CMakeLists.txt1
-rw-r--r--source/blender/windowmanager/WM_api.h8
-rw-r--r--source/blender/windowmanager/WM_types.h4
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c60
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c11
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c38
-rw-r--r--source/blender/windowmanager/intern/wm_gesture_ops.c52
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c2
-rw-r--r--source/blender/windowmanager/intern/wm_subwindow.c308
-rw-r--r--source/blender/windowmanager/intern/wm_window.c2
-rw-r--r--source/blender/windowmanager/wm_subwindow.h51
11 files changed, 124 insertions, 413 deletions
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index 059055daea9..0da45202730 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -93,7 +93,6 @@ set(SRC
wm_event_system.h
wm_event_types.h
wm_files.h
- wm_subwindow.h
wm_window.h
manipulators/WM_manipulator_api.h
manipulators/WM_manipulator_types.h
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 7e2dead52ee..f8e99edfbc9 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -457,15 +457,17 @@ struct wmDropBox *WM_dropbox_add(ListBase *lb, const char *idname, int (*poll)(s
void (*copy)(struct wmDrag *, struct wmDropBox *));
ListBase *WM_dropboxmap_find(const char *idname, int spaceid, int regionid);
- /* Set a subwindow active in pixelspace view, with optional scissor subset */
-void wmSubWindowSet (struct wmWindow *win, int swinid);
-void wmSubWindowScissorSet (struct wmWindow *win, int swinid, const struct rcti *srct, bool srct_pad);
+ /* Set OpenGL viewport and scissor */
+void wmViewport(const struct rcti *rect);
+void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct);
+void wmWindowViewport(struct wmWindow *win);
/* OpenGL utilities with safety check */
void wmOrtho2 (float x1, float x2, float y1, float y2);
/* use for conventions (avoid hard-coded offsets all over) */
void wmOrtho2_region_pixelspace(const struct ARegion *ar);
void wmOrtho2_pixelspace(const float x, const float y);
+void wmGetProjectionMatrix(float mat[4][4], const struct rcti *winrct);
/* threaded Jobs Manager */
enum {
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 46dad424cec..a09814cf5dd 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -115,6 +115,7 @@ struct ImBuf;
#include "RNA_types.h"
#include "DNA_listBase.h"
+#include "DNA_vec_types.h"
#include "BLI_compiler_attrs.h"
/* exported types for WM */
@@ -214,7 +215,6 @@ typedef struct wmNotifier {
struct wmWindowManager *wm;
struct wmWindow *window;
- int swinid; /* can't rely on this, notifiers can be added without context, swinid of 0 */
unsigned int category, data, subtype, action;
void *reference;
@@ -422,7 +422,7 @@ typedef struct wmGesture {
struct wmGesture *next, *prev;
int event_type; /* event->type */
int type; /* gesture type define */
- int swinid; /* initial subwindow id where it started */
+ rcti winrct; /* bounds of region to draw gesture within */
int points; /* optional, amount of points stored */
int points_alloc; /* optional, maximum amount of points stored */
int modal_state;
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index eaee2dae3ac..4a6bc2ded28 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -95,7 +95,7 @@ static void wm_paintcursor_draw(bContext *C, ARegion *ar)
bScreen *screen = WM_window_get_active_screen(win);
wmPaintCursor *pc;
- if (ar->swinid && screen->subwinactive == ar->swinid) {
+ if (ar->visible && ar == screen->active_region) {
for (pc = wm->paintcursors.first; pc; pc = pc->next) {
if (pc->poll == NULL || pc->poll(C)) {
ARegion *ar_other = CTX_wm_region(C);
@@ -216,7 +216,7 @@ static void wm_method_draw_full(bContext *C, wmWindow *win)
CTX_wm_area_set(C, sa);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid) {
+ if (ar->visible) {
CTX_wm_region_set(C, ar);
ED_region_do_draw(C, ar);
ar->do_draw = false;
@@ -235,7 +235,7 @@ static void wm_method_draw_full(bContext *C, wmWindow *win)
/* draw overlapping regions */
for (ar = screen->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid) {
+ if (ar->visible) {
CTX_wm_menu_set(C, ar);
ED_region_do_draw(C, ar);
ar->do_draw = false;
@@ -295,7 +295,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange)
/* after backbuffer selection draw, we need to redraw */
for (sa = screen->areabase.first; sa; sa = sa->next)
for (ar = sa->regionbase.first; ar; ar = ar->next)
- if (ar->swinid && !wm_area_test_invalid_backbuf(sa))
+ if (ar->visible && !wm_area_test_invalid_backbuf(sa))
ED_region_tag_redraw(ar);
/* flush overlapping regions */
@@ -303,17 +303,17 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange)
/* flush redraws of area regions up to overlapping regions */
for (sa = screen->areabase.first; sa; sa = sa->next)
for (ar = sa->regionbase.first; ar; ar = ar->next)
- if (ar->swinid && ar->do_draw)
+ if (ar->visible && ar->do_draw)
wm_flush_regions_up(screen, &ar->winrct);
/* flush between overlapping regions */
for (ar = screen->regionbase.last; ar; ar = ar->prev)
- if (ar->swinid && ar->do_draw)
+ if (ar->visible && ar->do_draw)
wm_flush_regions_up(screen, &ar->winrct);
/* flush redraws of overlapping regions down to area regions */
for (ar = screen->regionbase.last; ar; ar = ar->prev)
- if (ar->swinid && ar->do_draw)
+ if (ar->visible && ar->do_draw)
wm_flush_regions_down(screen, &ar->winrct);
}
@@ -332,7 +332,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange)
CTX_wm_area_set(C, sa);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid) {
+ if (ar->visible) {
if (ar->do_draw) {
CTX_wm_region_set(C, ar);
ED_region_do_draw(C, ar);
@@ -389,7 +389,7 @@ static void wm_method_draw_overlap_all(bContext *C, wmWindow *win, int exchange)
/* draw marked overlapping regions */
for (ar = screen->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid && ar->do_draw) {
+ if (ar->visible && ar->do_draw) {
CTX_wm_menu_set(C, ar);
ED_region_do_draw(C, ar);
ar->do_draw = false;
@@ -526,9 +526,7 @@ static void wm_draw_region_blend(wmWindow *win, ARegion *ar, wmDrawTriple *tripl
/* region blend always is 1, except when blend timer is running */
if (fac < 1.0f) {
- bScreen *screen = WM_window_get_active_screen(win);
-
- wmSubWindowScissorSet(win, screen->mainwin, &ar->winrct, true);
+ wmViewport(&ar->winrct);
glEnable(GL_BLEND);
wm_triple_draw_textures(win, triple, 1.0f - fac);
@@ -551,7 +549,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#endif
- wmSubWindowSet(win, screen->mainwin);
+ wmWindowViewport(win);
wm_triple_draw_textures(win, drawdata->triple, 1.0f);
}
@@ -587,7 +585,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
CTX_wm_area_set(C, sa);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid && ar->do_draw) {
+ if (ar->visible && ar->do_draw) {
if (ar->overlap == false) {
CTX_wm_region_set(C, ar);
ED_region_do_draw(C, ar);
@@ -603,7 +601,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
}
if (copytex) {
- wmSubWindowSet(win, screen->mainwin);
+ wmWindowViewport(win);
wm_triple_copy_textures(win, triple);
}
@@ -611,12 +609,12 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
if (wm->paintcursors.first) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid && ar->swinid == screen->subwinactive) {
+ if (ar->visible && ar == screen->active_region) {
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
/* make region ready for draw, scissor, pixelspace */
- wmSubWindowScissorSet(win, ar->swinid, &ar->winrct, true);
+ wmViewport(&ar->winrct);
wm_paintcursor_draw(C, ar);
CTX_wm_region_set(C, NULL);
@@ -625,7 +623,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
}
}
- wmSubWindowSet(win, screen->mainwin);
+ wmWindowViewport(win);
}
/* draw overlapping area regions (always like popups) */
@@ -633,7 +631,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
CTX_wm_area_set(C, sa);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid && ar->overlap) {
+ if (ar->visible && ar->overlap) {
CTX_wm_region_set(C, ar);
ED_region_do_draw(C, ar);
ar->do_draw = false;
@@ -653,7 +651,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
/* draw floating regions (menus) */
for (ar = screen->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid) {
+ if (ar->visible) {
CTX_wm_menu_set(C, ar);
ED_region_do_draw(C, ar);
ar->do_draw = false;
@@ -693,7 +691,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#endif
- wmSubWindowSet(win, screen->mainwin);
+ wmWindowViewport(win);
wm_triple_draw_textures(win, drawdata->triple, 1.0f);
}
@@ -758,7 +756,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
/* draw marked area regions */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid && ar->do_draw) {
+ if (ar->visible && ar->do_draw) {
if (ar->overlap == false) {
CTX_wm_region_set(C, ar);
@@ -778,7 +776,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
}
if (copytex) {
- wmSubWindowSet(win, screen->mainwin);
+ wmWindowViewport(win);
wm_triple_copy_textures(win, triple_data);
}
@@ -786,12 +784,12 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
if (wm->paintcursors.first) {
for (sa = screen->areabase.first; sa; sa = sa->next) {
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid && ar->swinid == screen->subwinactive) {
+ if (ar->visible && ar == screen->active_region) {
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
/* make region ready for draw, scissor, pixelspace */
- wmSubWindowScissorSet(win, ar->swinid, &ar->winrct, true);
+ wmViewport(&ar->winrct);
wm_paintcursor_draw(C, ar);
CTX_wm_region_set(C, NULL);
@@ -800,7 +798,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
}
}
- wmSubWindowSet(win, screen->mainwin);
+ wmWindowViewport(win);
}
/* draw overlapping area regions (always like popups) */
@@ -808,7 +806,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
CTX_wm_area_set(C, sa);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid && ar->overlap) {
+ if (ar->visible && ar->overlap) {
CTX_wm_region_set(C, ar);
ED_region_do_draw(C, ar);
if (sview == STEREO_RIGHT_ID)
@@ -831,7 +829,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
/* draw floating regions (menus) */
for (ar = screen->regionbase.first; ar; ar = ar->next) {
- if (ar->swinid) {
+ if (ar->visible) {
CTX_wm_menu_set(C, ar);
ED_region_do_draw(C, ar);
if (sview == STEREO_RIGHT_ID)
@@ -850,7 +848,7 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
}
/* copy the ui + overlays */
- wmSubWindowSet(win, screen->mainwin);
+ wmWindowViewport(win);
wm_triple_copy_textures(win, triple_all);
}
@@ -873,7 +871,7 @@ static bool wm_draw_update_test_window(wmWindow *win)
wm_tag_redraw_overlay(win, ar);
ar->do_draw_overlay = false;
}
- if (ar->swinid && ar->do_draw)
+ if (ar->visible && ar->do_draw)
do_draw = true;
}
@@ -881,7 +879,7 @@ static bool wm_draw_update_test_window(wmWindow *win)
for (ar = sa->regionbase.first; ar; ar = ar->next) {
wm_region_test_render_do_draw(scene, depsgraph, sa, ar);
- if (ar->swinid && ar->do_draw)
+ if (ar->visible && ar->do_draw)
do_draw = true;
}
}
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 3bde9d46df3..38f9a2bccae 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -182,7 +182,6 @@ static bool wm_test_duplicate_notifier(wmWindowManager *wm, unsigned int type, v
/* XXX: in future, which notifiers to send to other windows? */
void WM_event_add_notifier(const bContext *C, unsigned int type, void *reference)
{
- ARegion *ar;
wmWindowManager *wm = CTX_wm_manager(C);
wmNotifier *note;
@@ -196,10 +195,6 @@ void WM_event_add_notifier(const bContext *C, unsigned int type, void *reference
note->window = CTX_wm_window(C);
- ar = CTX_wm_region(C);
- if (ar)
- note->swinid = ar->swinid;
-
note->category = type & NOTE_CATEGORY;
note->data = type & NOTE_DATA;
note->subtype = type & NOTE_SUBTYPE;
@@ -1209,8 +1204,8 @@ static int wm_operator_invoke(
}
if ((G.debug & G_DEBUG_HANDLERS) && ((event == NULL) || (event->type != MOUSEMOVE))) {
- printf("%s: handle evt %d win %d op %s\n",
- __func__, event ? event->type : 0, CTX_wm_screen(C)->subwinactive, ot->idname);
+ printf("%s: handle evt %d region %p op %s\n",
+ __func__, event ? event->type : 0, CTX_wm_screen(C)->active_region, ot->idname);
}
if (op->type->invoke && event) {
@@ -2769,7 +2764,7 @@ void wm_event_do_handlers(bContext *C)
/* Note: setting subwin active should be done here, after modal handlers have been done */
if (event->type == MOUSEMOVE) {
/* state variables in screen, cursors. Also used in wm_draw.c, fails for modal handlers though */
- ED_screen_set_subwinactive(C, event);
+ ED_screen_set_active_region(C, event);
/* for regions having custom cursors */
wm_paintcursor_test(C, event);
}
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index fa5fd38b7b2..28775050211 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -49,7 +49,6 @@
#include "WM_types.h"
#include "wm.h"
-#include "wm_subwindow.h"
#include "wm_draw.h"
#include "GPU_immediate.h"
@@ -64,40 +63,37 @@ wmGesture *WM_gesture_new(bContext *C, const wmEvent *event, int type)
wmGesture *gesture = MEM_callocN(sizeof(wmGesture), "new gesture");
wmWindow *window = CTX_wm_window(C);
ARegion *ar = CTX_wm_region(C);
- int sx, sy;
BLI_addtail(&window->gesture, gesture);
gesture->type = type;
gesture->event_type = event->type;
- gesture->swinid = ar->swinid; /* means only in area-region context! */
+ gesture->winrct = ar->winrct;
gesture->userdata_free = true; /* Free if userdata is set. */
gesture->modal_state = GESTURE_MODAL_NOP;
- wm_subwindow_origin_get(window, gesture->swinid, &sx, &sy);
-
if (ELEM(type, WM_GESTURE_RECT, WM_GESTURE_CROSS_RECT, WM_GESTURE_TWEAK,
WM_GESTURE_CIRCLE, WM_GESTURE_STRAIGHTLINE))
{
rcti *rect = MEM_callocN(sizeof(rcti), "gesture rect new");
gesture->customdata = rect;
- rect->xmin = event->x - sx;
- rect->ymin = event->y - sy;
+ rect->xmin = event->x - gesture->winrct.xmin;
+ rect->ymin = event->y - gesture->winrct.ymin;
if (type == WM_GESTURE_CIRCLE) {
/* caller is responsible for initializing 'xmax' to radius. */
}
else {
- rect->xmax = event->x - sx;
- rect->ymax = event->y - sy;
+ rect->xmax = event->x - gesture->winrct.xmin;
+ rect->ymax = event->y - gesture->winrct.ymin;
}
}
else if (ELEM(type, WM_GESTURE_LINES, WM_GESTURE_LASSO)) {
short *lasso;
gesture->points_alloc = 1024;
gesture->customdata = lasso = MEM_mallocN(sizeof(short[2]) * gesture->points_alloc, "lasso points");
- lasso[0] = event->x - sx;
- lasso[1] = event->y - sy;
+ lasso[0] = event->x - gesture->winrct.xmin;
+ lasso[1] = event->y - gesture->winrct.ymin;
gesture->points = 1;
}
@@ -273,14 +269,13 @@ static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data)
memset(col, 0x10, x_end - x);
}
-static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
+static void draw_filled_lasso(wmGesture *gt)
{
const short *lasso = (short *)gt->customdata;
const int tot = gt->points;
int (*moves)[2] = MEM_mallocN(sizeof(*moves) * (tot + 1), __func__);
int i;
rcti rect;
- rcti rect_win;
float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
for (i = 0; i < tot; i++, lasso += 2) {
@@ -290,10 +285,9 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
BLI_lasso_boundbox(&rect, (const int (*)[2])moves, tot);
- wm_subwindow_rect_get(win, gt->swinid, &rect_win);
- BLI_rcti_translate(&rect, rect_win.xmin, rect_win.ymin);
- BLI_rcti_isect(&rect_win, &rect, &rect);
- BLI_rcti_translate(&rect, -rect_win.xmin, -rect_win.ymin);
+ BLI_rcti_translate(&rect, gt->winrct.xmin, gt->winrct.ymin);
+ BLI_rcti_isect(&gt->winrct, &rect, &rect);
+ BLI_rcti_translate(&rect, -gt->winrct.xmin, -gt->winrct.ymin);
/* highly unlikely this will fail, but could crash if (tot == 0) */
if (BLI_rcti_is_empty(&rect) == false) {
@@ -335,13 +329,13 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
}
-static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled)
+static void wm_gesture_draw_lasso(wmGesture *gt, bool filled)
{
const short *lasso = (short *)gt->customdata;
int i;
if (filled) {
- draw_filled_lasso(win, gt);
+ draw_filled_lasso(gt);
}
const int numverts = gt->points;
@@ -425,7 +419,7 @@ void wm_gesture_draw(wmWindow *win)
glLineWidth(1.0f);
for (; gt; gt = gt->next) {
/* all in subwindow space */
- wmSubWindowSet(win, gt->swinid);
+ wmViewport(&gt->winrct);
if (gt->type == WM_GESTURE_RECT)
wm_gesture_draw_rect(gt);
@@ -442,9 +436,9 @@ void wm_gesture_draw(wmWindow *win)
}
}
else if (gt->type == WM_GESTURE_LINES)
- wm_gesture_draw_lasso(win, gt, false);
+ wm_gesture_draw_lasso(gt, false);
else if (gt->type == WM_GESTURE_LASSO)
- wm_gesture_draw_lasso(win, gt, true);
+ wm_gesture_draw_lasso(gt, true);
else if (gt->type == WM_GESTURE_STRAIGHTLINE)
wm_gesture_draw_line(gt);
}
diff --git a/source/blender/windowmanager/intern/wm_gesture_ops.c b/source/blender/windowmanager/intern/wm_gesture_ops.c
index a554727cacd..01184f47920 100644
--- a/source/blender/windowmanager/intern/wm_gesture_ops.c
+++ b/source/blender/windowmanager/intern/wm_gesture_ops.c
@@ -47,7 +47,6 @@
#include "wm.h"
#include "wm_event_types.h"
#include "wm_event_system.h"
-#include "wm_subwindow.h"
#include "ED_screen.h"
@@ -198,18 +197,15 @@ int WM_gesture_border_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
- int sx, sy;
if (event->type == MOUSEMOVE) {
- wm_subwindow_origin_get(CTX_wm_window(C), gesture->swinid, &sx, &sy);
-
if (gesture->type == WM_GESTURE_CROSS_RECT && gesture->is_active == false) {
- rect->xmin = rect->xmax = event->x - sx;
- rect->ymin = rect->ymax = event->y - sy;
+ rect->xmin = rect->xmax = event->x - gesture->winrct.xmin;
+ rect->ymin = rect->ymax = event->y - gesture->winrct.ymin;
}
else {
- rect->xmax = event->x - sx;
- rect->ymax = event->y - sy;
+ rect->xmax = event->x - gesture->winrct.xmin;
+ rect->ymax = event->y - gesture->winrct.ymin;
}
gesture_border_apply_rect(op);
@@ -333,13 +329,11 @@ int WM_gesture_circle_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
- int sx, sy;
if (event->type == MOUSEMOVE) {
- wm_subwindow_origin_get(CTX_wm_window(C), gesture->swinid, &sx, &sy);
- rect->xmin = event->x - sx;
- rect->ymin = event->y - sy;
+ rect->xmin = event->x - gesture->winrct.xmin;
+ rect->ymin = event->y - gesture->winrct.ymin;
wm_gesture_tag_redraw(C);
@@ -464,24 +458,22 @@ static void gesture_tweak_modal(bContext *C, const wmEvent *event)
wmWindow *window = CTX_wm_window(C);
wmGesture *gesture = window->tweak;
rcti *rect = gesture->customdata;
- int sx, sy, val;
+ int val;
switch (event->type) {
case MOUSEMOVE:
case INBETWEEN_MOUSEMOVE:
- wm_subwindow_origin_get(window, gesture->swinid, &sx, &sy);
-
- rect->xmax = event->x - sx;
- rect->ymax = event->y - sy;
+ rect->xmax = event->x - gesture->winrct.xmin;
+ rect->ymax = event->y - gesture->winrct.ymin;
if ((val = wm_gesture_evaluate(gesture))) {
wmEvent tevent;
wm_event_init_from_window(window, &tevent);
/* We want to get coord from start of drag, not from point where it becomes a tweak event, see T40549 */
- tevent.x = rect->xmin + sx;
- tevent.y = rect->ymin + sy;
+ tevent.x = rect->xmin + gesture->winrct.xmin;
+ tevent.y = rect->ymin + gesture->winrct.ymin;
if (gesture->event_type == LEFTMOUSE)
tevent.type = EVT_TWEAK_L;
else if (gesture->event_type == RIGHTMOUSE)
@@ -617,7 +609,6 @@ static void gesture_lasso_apply(bContext *C, wmOperator *op)
int WM_gesture_lasso_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
wmGesture *gesture = op->customdata;
- int sx, sy;
switch (event->type) {
case MOUSEMOVE:
@@ -625,8 +616,6 @@ int WM_gesture_lasso_modal(bContext *C, wmOperator *op, const wmEvent *event)
wm_gesture_tag_redraw(C);
- wm_subwindow_origin_get(CTX_wm_window(C), gesture->swinid, &sx, &sy);
-
if (gesture->points == gesture->points_alloc) {
gesture->points_alloc *= 2;
gesture->customdata = MEM_reallocN(gesture->customdata, sizeof(short[2]) * gesture->points_alloc);
@@ -637,15 +626,15 @@ int WM_gesture_lasso_modal(bContext *C, wmOperator *op, const wmEvent *event)
short *lasso = gesture->customdata;
lasso += (2 * gesture->points - 2);
- x = (event->x - sx - lasso[0]);
- y = (event->y - sy - lasso[1]);
+ x = (event->x - gesture->winrct.xmin - lasso[0]);
+ y = (event->y - gesture->winrct.ymin - lasso[1]);
/* make a simple distance check to get a smoother lasso
* add only when at least 2 pixels between this and previous location */
if ((x * x + y * y) > 4) {
lasso += 2;
- lasso[0] = event->x - sx;
- lasso[1] = event->y - sy;
+ lasso[0] = event->x - gesture->winrct.xmin;
+ lasso[1] = event->y - gesture->winrct.ymin;
gesture->points++;
}
}
@@ -813,18 +802,15 @@ int WM_gesture_straightline_modal(bContext *C, wmOperator *op, const wmEvent *ev
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
- int sx, sy;
if (event->type == MOUSEMOVE) {
- wm_subwindow_origin_get(CTX_wm_window(C), gesture->swinid, &sx, &sy);
-
if (gesture->is_active == false) {
- rect->xmin = rect->xmax = event->x - sx;
- rect->ymin = rect->ymax = event->y - sy;
+ rect->xmin = rect->xmax = event->x - gesture->winrct.xmin;
+ rect->ymin = rect->ymax = event->y - gesture->winrct.ymin;
}
else {
- rect->xmax = event->x - sx;
- rect->ymax = event->y - sy;
+ rect->xmax = event->x - gesture->winrct.xmin;
+ rect->ymax = event->y - gesture->winrct.ymin;
gesture_straightline_apply(C, op);
}
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 7637d222913..47df14cd647 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -3310,7 +3310,7 @@ static void redraw_timer_step(
CTX_wm_area_set(C, sa_iter);
for (ar_iter = sa_iter->regionbase.first; ar_iter; ar_iter = ar_iter->next) {
- if (ar_iter->swinid) {
+ if (ar_iter->visible) {
CTX_wm_region_set(C, ar_iter);
ED_region_do_draw(C, ar_iter);
ar_iter->do_draw = false;
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 17d69a13aff..5ca34880743 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -21,301 +21,89 @@
* Contributor(s): 2007 Blender Foundation (refactor)
*
* ***** END GPL LICENSE BLOCK *****
- *
- *
- * Subwindow opengl handling.
- * BTW: subwindows open/close in X11 are way too slow, tried it, and choose for my own system... (ton)
- *
*/
/** \file blender/windowmanager/intern/wm_subwindow.c
* \ingroup wm
*
- * Internal subwindows used for OpenGL state, used for regions and screens.
+ * OpenGL utilities for setting up 2D viewport for window and regions.
*/
-#include <string.h>
-
-#include "MEM_guardedalloc.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
-#include "DNA_windowmanager_types.h"
#include "DNA_screen_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_utildefines.h"
+#include "DNA_windowmanager_types.h"
#include "BIF_gl.h"
#include "GPU_matrix.h"
#include "WM_api.h"
-#include "wm_subwindow.h"
-
-/**
- * \note #wmSubWindow stored in #wmWindow but not exposed outside this C file,
- * it seems a bit redundant (area regions can store it too, but we keep it
- * because we can store all kind of future opengl fanciness here.
- *
- * We use indices and array because:
- * - index has safety, no pointers from this C file hanging around
- * - fast lookups of indices with array, list would give overhead
- * - old code used it this way...
- * - keep option open to have 2 screens using same window
- */
-
-typedef struct wmSubWindow {
- struct wmSubWindow *next, *prev;
-
- rcti winrct;
- int swinid;
-} wmSubWindow;
-
-
-/* ******************* open, free, set, get data ******************** */
-
-/* not subwindow itself */
-static void wm_subwindow_free(wmSubWindow *UNUSED(swin))
-{
- /* future fancy stuff */
-}
-
-void wm_subwindows_free(wmWindow *win)
-{
- wmSubWindow *swin;
-
- for (swin = win->subwindows.first; swin; swin = swin->next)
- wm_subwindow_free(swin);
-
- BLI_freelistN(&win->subwindows);
-}
-
-
-static wmSubWindow *swin_from_swinid(wmWindow *win, int swinid)
-{
- wmSubWindow *swin;
-
- for (swin = win->subwindows.first; swin; swin = swin->next)
- if (swin->swinid == swinid)
- break;
- return swin;
-}
-
-static void wm_swin_size_get(wmSubWindow *swin, int *x, int *y)
+void wmViewport(const rcti *winrct)
{
- *x = BLI_rcti_size_x(&swin->winrct) + 1;
- *y = BLI_rcti_size_y(&swin->winrct) + 1;
-}
-void wm_subwindow_size_get(wmWindow *win, int swinid, int *x, int *y)
-{
- wmSubWindow *swin = swin_from_swinid(win, swinid);
+ int width = BLI_rcti_size_x(winrct) + 1;
+ int height = BLI_rcti_size_y(winrct) + 1;
- if (swin) {
- wm_swin_size_get(swin, x, y);
- }
-}
-
-
-static void wm_swin_origin_get(wmSubWindow *swin, int *x, int *y)
-{
- *x = swin->winrct.xmin;
- *y = swin->winrct.ymin;
-}
-void wm_subwindow_origin_get(wmWindow *win, int swinid, int *x, int *y)
-{
- wmSubWindow *swin = swin_from_swinid(win, swinid);
+ glViewport(winrct->xmin, winrct->ymin, width, height);
+ glScissor(winrct->xmin, winrct->ymin, width, height);
- if (swin) {
- wm_swin_origin_get(swin, x, y);
- }
+ wmOrtho2_pixelspace(width, height);
+ gpuLoadIdentity();
}
-
-static void wm_swin_matrix_get(wmWindow *win, wmSubWindow *swin, float mat[4][4])
+void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct)
{
- const bScreen *screen = WM_window_get_active_screen(win);
-
- /* used by UI, should find a better way to get the matrix there */
- if (swin->swinid == screen->mainwin) {
- int width, height;
+ /* Setup part of the viewport for partial redraw. */
+ bool scissor_pad;
- wm_swin_size_get(swin, &width, &height);
- orthographic_m4(mat, -GLA_PIXEL_OFS, (float)width - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, (float)height - GLA_PIXEL_OFS, -100, 100);
+ if (partialrct->xmin == partialrct->xmax) {
+ /* Full region. */
+ *drawrct = *winrct;
+ scissor_pad = true;
}
else {
- gpuGetProjectionMatrix(mat);
- }
-}
-void wm_subwindow_matrix_get(wmWindow *win, int swinid, float mat[4][4])
-{
- wmSubWindow *swin = swin_from_swinid(win, swinid);
-
- if (swin) {
- wm_swin_matrix_get(win, swin, mat);
- }
-}
-
-
-static void wm_swin_rect_get(wmSubWindow *swin, rcti *r_rect)
-{
- *r_rect = swin->winrct;
-}
-void wm_subwindow_rect_get(wmWindow *win, int swinid, rcti *r_rect)
-{
- wmSubWindow *swin = swin_from_swinid(win, swinid);
-
- if (swin) {
- wm_swin_rect_get(swin, r_rect);
- }
-}
-
-
-static void wm_swin_rect_set(wmSubWindow *swin, const rcti *rect)
-{
- swin->winrct = *rect;
-}
-void wm_subwindow_rect_set(wmWindow *win, int swinid, const rcti *rect)
-{
- wmSubWindow *swin = swin_from_swinid(win, swinid);
-
- if (swin) {
- wm_swin_rect_set(swin, rect);
- }
-}
-
-
-/* always sets pixel-precise 2D window/view matrices */
-/* coords is in whole pixels. xmin = 15, xmax = 16: means window is 2 pix big */
-int wm_subwindow_open(wmWindow *win, const rcti *winrct, bool activate)
-{
- wmSubWindow *swin;
- int width, height;
- int freewinid = 1;
-
- for (swin = win->subwindows.first; swin; swin = swin->next)
- if (freewinid <= swin->swinid)
- freewinid = swin->swinid + 1;
-
- swin = MEM_callocN(sizeof(wmSubWindow), "swinopen");
- BLI_addtail(&win->subwindows, swin);
-
- swin->swinid = freewinid;
- swin->winrct = *winrct;
-
- if (activate) {
- /* and we appy it all right away */
- wmSubWindowSet(win, swin->swinid);
-
- /* extra service */
- wm_swin_size_get(swin, &width, &height);
- wmOrtho2_pixelspace(width, height);
- gpuLoadIdentity();
+ /* Partial redraw, clipped to region. */
+ BLI_rcti_isect(winrct, partialrct, drawrct);
+ scissor_pad = false;
}
- return swin->swinid;
-}
+ int x = drawrct->xmin;
+ int y = drawrct->ymin;
+ int width = BLI_rcti_size_x(winrct) + 1;
+ int height = BLI_rcti_size_y(winrct) + 1;
-void wm_subwindow_close(wmWindow *win, int swinid)
-{
- wmSubWindow *swin = swin_from_swinid(win, swinid);
+ int scissor_width = BLI_rcti_size_x(drawrct);
+ int scissor_height = BLI_rcti_size_y(drawrct);
- if (swin) {
- wm_subwindow_free(swin);
- BLI_remlink(&win->subwindows, swin);
- MEM_freeN(swin);
+ /* Partial redraw rect uses different convention than region rect,
+ * so compensate for that here. One pixel offset is noticeable with
+ * viewport border render. */
+ if (scissor_pad) {
+ scissor_width += 1;
+ scissor_height += 1;
}
- else {
- printf("%s: Internal error, bad winid: %d\n", __func__, swinid);
- }
-}
-/* pixels go from 0-99 for a 100 pixel window */
-void wm_subwindow_position(wmWindow *win, int swinid, const rcti *winrct, bool activate)
-{
- wmSubWindow *swin = swin_from_swinid(win, swinid);
-
- if (swin) {
- const int winsize_x = WM_window_pixels_x(win);
- const int winsize_y = WM_window_pixels_y(win);
+ glViewport(x, y, width, height);
+ glScissor(x, y, scissor_width, scissor_height);
- int width, height;
-
- swin->winrct = *winrct;
-
- /* CRITICAL, this clamping ensures that
- * the viewport never goes outside the screen
- * edges (assuming the x, y coords aren't
- * outside). This caused a hardware lock
- * on Matrox cards if it happens.
- *
- * Really Blender should never _ever_ try
- * to do such a thing, but just to be safe
- * clamp it anyway (or fix the bScreen
- * scaling routine, and be damn sure you
- * fixed it). - zr (2001!)
- */
-
- if (swin->winrct.xmax > winsize_x)
- swin->winrct.xmax = winsize_x;
- if (swin->winrct.ymax > winsize_y)
- swin->winrct.ymax = winsize_y;
-
- if (activate) {
- /* extra service */
- wmSubWindowSet(win, swinid);
- wm_swin_size_get(swin, &width, &height);
- wmOrtho2_pixelspace(width, height);
- }
- }
- else {
- printf("%s: Internal error, bad winid: %d\n", __func__, swinid);
- }
+ wmOrtho2_pixelspace(width, height);
+ gpuLoadIdentity();
}
-/* ---------------- WM versions of OpenGL style API calls ------------------------ */
-/* ----------------- exported in WM_api.h ------------------------------------------------------ */
-
-void wmSubWindowScissorSet(wmWindow *win, int swinid, const rcti *srct, bool srct_pad)
+void wmWindowViewport(wmWindow *win)
{
- int width, height;
- wmSubWindow *swin = swin_from_swinid(win, swinid);
-
- if (swin == NULL) {
- printf("%s %d: doesn't exist\n", __func__, swinid);
- return;
- }
-
- width = BLI_rcti_size_x(&swin->winrct) + 1;
- height = BLI_rcti_size_y(&swin->winrct) + 1;
- glViewport(swin->winrct.xmin, swin->winrct.ymin, width, height);
-
- if (srct) {
- int scissor_width = BLI_rcti_size_x(srct);
- int scissor_height = BLI_rcti_size_y(srct);
+ int width = WM_window_pixels_x(win);
+ int height = WM_window_pixels_y(win);
- /* typically a single pixel doesn't matter,
- * but one pixel offset is noticeable with viewport border render */
- if (srct_pad) {
- scissor_width += 1;
- scissor_height += 1;
- }
+ glViewport(0, 0, width, height);
+ glScissor(0, 0, width, height);
- glScissor(srct->xmin, srct->ymin, scissor_width, scissor_height);
- }
- else
- glScissor(swin->winrct.xmin, swin->winrct.ymin, width, height);
-
wmOrtho2_pixelspace(width, height);
gpuLoadIdentity();
}
-/* enable the WM versions of opengl calls */
-void wmSubWindowSet(wmWindow *win, int swinid)
-{
- wmSubWindowScissorSet(win, swinid, NULL, true);
-}
-
void wmOrtho2(float x1, float x2, float y1, float y2)
{
/* prevent opengl from generating errors */
@@ -330,9 +118,7 @@ static void wmOrtho2_offset(const float x, const float y, const float ofs)
wmOrtho2(ofs, x + ofs, ofs, y + ofs);
}
-/**
- * default pixel alignment.
- */
+/* Default pixel alignment for regions. */
void wmOrtho2_region_pixelspace(const ARegion *ar)
{
wmOrtho2_offset(ar->winx, ar->winy, -0.01f);
@@ -343,5 +129,9 @@ void wmOrtho2_pixelspace(const float x, const float y)
wmOrtho2_offset(x, y, -GLA_PIXEL_OFS);
}
-/* ********** END MY WINDOW ************** */
-
+void wmGetProjectionMatrix(float mat[4][4], const rcti *winrct)
+{
+ int width = BLI_rcti_size_x(winrct) + 1;
+ int height = BLI_rcti_size_y(winrct) + 1;
+ orthographic_m4(mat, -GLA_PIXEL_OFS, (float)width - GLA_PIXEL_OFS, -GLA_PIXEL_OFS, (float)height - GLA_PIXEL_OFS, -100, 100);
+}
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 0c2ac975ddd..9aecee75a15 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -68,7 +68,6 @@
#include "wm.h"
#include "wm_draw.h"
#include "wm_window.h"
-#include "wm_subwindow.h"
#include "wm_event_system.h"
#include "ED_scene.h"
@@ -215,7 +214,6 @@ void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
if (win->eventstate) MEM_freeN(win->eventstate);
wm_event_free_all(win);
- wm_subwindows_free(win);
wm_draw_data_free(win);
diff --git a/source/blender/windowmanager/wm_subwindow.h b/source/blender/windowmanager/wm_subwindow.h
deleted file mode 100644
index 77c44d763f7..00000000000
--- a/source/blender/windowmanager/wm_subwindow.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2007 Blender Foundation.
- * All rights reserved.
- *
- *
- * Contributor(s): Blender Foundation
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/windowmanager/wm_subwindow.h
- * \ingroup wm
- */
-
-
-#ifndef __WM_SUBWINDOW_H__
-#define __WM_SUBWINDOW_H__
-
-
-/* *************** internal api ************** */
-void wm_subwindows_free(wmWindow *win);
-
-int wm_subwindow_open(wmWindow *win, const rcti *winrct, bool activate);
-void wm_subwindow_close(wmWindow *win, int swinid);
-
-void wm_subwindow_position(wmWindow *win, int swinid, const rcti *winrct, bool activate);
-
-void wm_subwindow_size_get(wmWindow *win, int swinid, int *x, int *y);
-void wm_subwindow_origin_get(wmWindow *win, int swinid, int *x, int *y);
-void wm_subwindow_matrix_get(wmWindow *win, int swinid, float mat[4][4]);
-void wm_subwindow_rect_get(wmWindow *win, int swinid, struct rcti *r_rect);
-void wm_subwindow_rect_set(wmWindow *win, int swinid, const rcti *rect);
-
-#endif /* __WM_SUBWINDOW_H__ */
-