diff options
author | Ton Roosendaal <ton@blender.org> | 2012-11-09 14:41:47 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2012-11-09 14:41:47 +0400 |
commit | 6d31921b2608ba743f290bf90aabd3e6fb110c50 (patch) | |
tree | 5a18cb8097ccc8b7025f5853822ec840c5a0f43f /source/blender/windowmanager | |
parent | 3ce1d54e95cd7ae8bb6777497688386f9729cf96 (diff) |
Temporarily change:
Intel graphics cards now use Triple Buffer when you set it to "Auto".
Recent tests proved that this is now working... and better test this
now well than a week before a release!
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index d7285ec4380..60e3f7d6164 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -711,12 +711,14 @@ static int wm_automatic_draw_method(wmWindow *win) if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) return USER_DRAW_OVERLAP; /* also Intel drivers are slow */ + /* 2.64 BCon3 period, let's try if intel now works... else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) return USER_DRAW_OVERLAP; else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) return USER_DRAW_OVERLAP_FLIP; else if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_ANY)) return USER_DRAW_OVERLAP_FLIP; + */ /* Windows software driver darkens color on each redraw */ else if (GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE)) return USER_DRAW_OVERLAP_FLIP; |