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authorCampbell Barton <ideasman42@gmail.com>2015-05-15 23:18:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-15 23:21:26 +0300
commit80c009721004b1d436c1892ed4705592c8dd63b0 (patch)
tree5259b8387544c038f87eee14c468e9c7dc8e258e /source/blender/windowmanager
parentb931afe55e4f07e8d1d92cc2049467a96a0c5345 (diff)
Only initialize icons in background mode.
Also enable this for headless builds too. Calling UI_icons_init would initialize matcaps, brushes etc...
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 8778929ae08..c7544f21372 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -58,6 +58,7 @@
#include "BKE_screen.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
+#include "BKE_icons.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mball_tessellate.h"
@@ -179,11 +180,17 @@ void WM_init(bContext *C, int argc, const char **argv)
GPU_set_linear_mipmap(true);
GPU_set_anisotropic(U.anisotropic_filter);
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
+
+ UI_init();
+ }
+ else {
+ /* Note: Currently only inits icons, which we now want in background mode too
+ * (scripts could use those in background processing...).
+ * In case we do more later, we may need to pass a 'background' flag.
+ * Called from 'UI_init' above */
+ BKE_icons_init(1);
}
- /* Note: Currently only inits icons, which we now want in background mode too (scripts could use those in background
- * processing...). In case we do more later, we may need to pass a 'background' flag. */
- UI_init();
ED_spacemacros_init();