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authorSergey Sharybin <sergey.vfx@gmail.com>2019-07-25 17:36:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-07-31 17:55:15 +0300
commit3566b81c8bfa8c69d542a5de29ecb8d5af3ccb3d (patch)
tree8c549ae6f2b1064399a7c0b99ab6ce9b287bdd28 /source/blender/windowmanager
parentf5f3003874f26681000618032d88482367348064 (diff)
Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/WM_types.h2
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c5
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
-rw-r--r--source/blender/windowmanager/intern/wm_files.c2
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c5
5 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index a0c7e8ef752..195822efd7e 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -180,8 +180,6 @@ enum {
OPTYPE_LOCK_BYPASS = (1 << 9),
/** Special type of undo which doesn't store itself multiple times. */
OPTYPE_UNDO_GROUPED = (1 << 10),
- /** Need evaluated data (i.e. a valid, up-to-date depsgraph for current context). */
- OPTYPE_USE_EVAL_DATA = (1 << 11),
};
/** For #WM_cursor_grab_enable wrap axis. */
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index ee96515c27f..ef4d8174718 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -540,6 +540,7 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = sa->spacedata.first;
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
rcti rect;
/* Almost certainly overkill, but allow for many custom gizmos. */
GLuint buffer[MAXPICKBUF];
@@ -548,7 +549,7 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
BLI_rcti_init_pt_radius(&rect, co, hotspot);
ED_view3d_draw_setup_view(
- CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
+ CTX_wm_window(C), depsgraph, CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
bool use_select_bias = false;
@@ -568,7 +569,7 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
}
ED_view3d_draw_setup_view(
- CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
+ CTX_wm_window(C), depsgraph, CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
if (use_select_bias && (hits > 1)) {
float co_direction[3];
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 76cb78b1e04..cea2f127b3e 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -495,7 +495,7 @@ void wm_event_do_notifiers(bContext *C)
* twice which can depgraph update the same object at once */
if (G.is_rendering == false) {
/* depsgraph gets called, might send more notifiers */
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
ED_update_for_newframe(CTX_data_main(C), depsgraph);
}
}
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 9b4994421f9..e55d78c7842 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -1229,7 +1229,7 @@ static ImBuf *blend_file_thumb(const bContext *C,
}
/* gets scaled to BLEN_THUMB_SIZE */
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
if (scene->camera) {
ibuf = ED_view3d_draw_offscreen_imbuf_simple(depsgraph,
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 367a5a81098..ea1aa8ea4ea 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -3157,7 +3157,10 @@ static int redraw_timer_exec(bContext *C, wmOperator *op)
const int cfra = scene->r.cfra;
int a, iter_steps = 0;
const char *infostr = "";
- struct Depsgraph *depsgraph = CTX_data_depsgraph(C);
+
+ /* NOTE: Depsgraph is used to update scene for a new state, so no need to ensure evaluation here.
+ */
+ struct Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
WM_cursor_wait(1);