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authorCampbell Barton <campbell@blender.org>2022-02-23 10:24:08 +0300
committerCampbell Barton <campbell@blender.org>2022-02-23 10:24:37 +0300
commit7393cc1db7abc8fd2c1c37dc13dfc1c85ccffbf6 (patch)
tree1af0fbf19384c1d987535c1e445ffebae5665093 /source/blender/windowmanager
parent165b030b19718694eaf33d6602034ed88fdd31a1 (diff)
Cleanup: Remove repeated word in comments
Diffstat (limited to 'source/blender/windowmanager')
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index 4aba287aefb..ad902f0963e 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -726,7 +726,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C,
* - First, don't use the depth buffer at all, use occlusion queries to detect any gizmos.
* If there are no gizmos or only one - early exit, otherwise.
*
- * - Bind the depth buffer and and use selection picking logic.
+ * - Bind the depth buffer and use selection picking logic.
* This is much slower than occlusion queries (since it's reading depths while drawing).
* When there is a single gizmo under the cursor (quite common), early exit, otherwise.
*